remove unusued voices also for ios
small tweak that allows us to avoid modifying sdl sourcecode to work
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *)unit uCaptions;interfaceuses uTypes;procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);procedure DrawCaptions;procedure initModule;procedure freeModule;implementationuses uTextures, uRenderUtils, uVariables, uRender;type TCaptionStr = record Tex: PTexture; EndTime: LongWord; end;var Captions: array[TCapGroup] of TCaptionStr;procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);begin if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex); Captions[Group].Tex:= nil; Captions[Group].Tex:= RenderStringTex(s, Color, fntBig); case Group of capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200 else Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3; end;end;procedure DrawCaptions;var grp: TCapGroup; offset: LongInt;begin{$IFDEF IPHONEOS} offset:= 40;{$ELSE} offset:= 8;{$ENDIF} for grp:= Low(TCapGroup) to High(TCapGroup) do with Captions[grp] do if Tex <> nil then begin DrawCentered(0, offset, Tex); inc(offset, Tex^.h + 2); if EndTime <= RealTicks then begin FreeTexture(Tex); Tex:= nil; EndTime:= 0 end; end;end;procedure initModule;begin FillChar(Captions, sizeof(Captions), 0)end;procedure freeModule;var group: TCapGroup;begin for group:= Low(TCapGroup) to High(TCapGroup) do begin FreeTexture(Captions[group].Tex); end;end;end.