ASA ice02: Clean up some subtle weirdness on timeout
When time's up or player lost, do this:
- Remove all rings
- Don't give time or saucer bonus when touching ring *after* timeout
- Prevent next turn from starting
#ifndef PREVIEWIMAGEPROVIDER_H
#define PREVIEWIMAGEPROVIDER_H
#include <QPixmap>
#include <QQuickImageProvider>
#include <QSize>
class PreviewImageProvider : public QQuickImageProvider {
public:
PreviewImageProvider();
QPixmap requestPixmap(const QString &id, QSize *size,
const QSize &requestedSize);
void setImage(const QImage &preview);
private:
QPixmap m_px;
};
#endif // PREVIEWIMAGEPROVIDER_H