Fix training script positions altered by variable land dimension change.
issue #453
loadfile(GetDataPath() .. "Scripts/Locale.lua")()
local player = nil -- This variable will point to the hog's gear
local instructor = nil
local enemy = nil
--local givenSpeech = false
local speechStage = 0
local gameLost = false
local gameWon = false
local notListening = false
local endTimer = 0
function onGameInit()
-- Things we don't modify here will use their default values.
Seed = 0 -- The base number for the random number generator
GameFlags = gfInfAttack -- Game settings and rules
TurnTime = 60000 -- The time the player has to move each round (in ms)
CaseFreq = 0 -- The frequency of crate drops
MinesNum = 0 -- The number of mines being placed
Explosives = 0 -- The number of explosives being placed
Delay = 0 -- The delay between each round
Map = "Bath" -- The map to be played
Theme = "Bath" -- The theme to be used
SuddenDeathTurns = 99999
AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default")
player = AddHog(loc("Hunter"), 0, 1, "NoHat")
--AddTeam("Instructors", 14483456, "Simple", "Island", "Default")
instructor = AddHog(loc("Instructor"), 1, 1, "sf_vega")
AddTeam("Blue Team", 29439, "Simple", "Island", "Default")
enemy = AddHog("Filthy Blue", 1, 100, "Skull")
SetGearPosition(player,146,902)
SetGearPosition(instructor,317,902)
SetGearPosition(enemy,1918,837)
HogSay(player, ".............................", SAY_THINK)
HogTurnLeft(instructor, true)
end
function onGameStart()
SpawnAmmoCrate(475,476,amRope)
SpawnAmmoCrate(1729,476,amFirePunch)
FollowGear(player)
--spawnTarget()
-- Show some nice mission goals.
-- Parameters are: caption, sub caption, description,
-- extra text, icon and time to show.
-- A negative icon parameter (-n) represents the n-th weapon icon
-- A positive icon paramter (n) represents the (n+1)-th mission icon
-- A timeframe of 0 is replaced with the default time to show.
ShowMission(loc("Dangerous Ducklings"), "", loc("Eliminate the Blue Team"), -amRope, 1);
end
function onGameTick()
-- opening speech
if (notListening == false) and (gameLost == false) then
if (TurnTimeLeft == 58000) and (speechStage == 0) then
HogSay(instructor, loc("Listen up, maggot!!"), SAY_SHOUT)
speechStage = 1
elseif (TurnTimeLeft == 57000) and (speechStage == 1) then
HogSay(player,loc("!!!"),SAY_SHOUT)
elseif (TurnTimeLeft == 55000) and (speechStage == 1) then
HogSay(instructor, loc("The enemy is hiding out on yonder ducky!"), SAY_SAY)
speechStage = 2
elseif (TurnTimeLeft == 49000) and (speechStage == 2) then
FollowGear(enemy)
elseif (TurnTimeLeft == 46500) and (speechStage == 2) then
FollowGear(instructor)
HogSay(instructor, loc("Get on over there and take him out!"), SAY_SAY)
speechStage = 3
elseif (TurnTimeLeft == 43500) and (speechStage == 3) then
HogSay(instructor, loc("GO! GO! GO!"), SAY_SHOUT)
speechStage = 4
givenSpeech = true
end
end
-- if player falls in water or if player ignores speech
if (CurrentHedgehog ~= nil) and (CurrentHedgehog == player) then
if (GetY(player) > 2060) and (gameLost == false) then
HogSay(instructor, loc("DAMMIT, ROOKIE!"), SAY_SHOUT)
gameLost = true
end
if (GetX(player) > 1324) and (GetY(player) > 1908) and (notListening == false) and (speechStage < 3) then
HogSay(instructor, loc("DAMMIT, ROOKIE! GET OFF MY HEAD!"), SAY_SHOUT)
notListening = true
end
end
--player out of time
if (TurnTimeLeft == 1) and (gameWon == false) then
SetHealth(player, 0)
end
-- meh
if gameLost == true then
endTimer = endTimer + 1
if (CurrentHedgehog ~= nil) and (CurrentHedgehog == instructor) then
if endTimer >= 3000 then
SetHealth(instructor,0)
TurnTimeLeft = 0
end
ShowMission(loc("MISSION FAILED"), loc(":("), loc("You've failed. Try again."), -amRope, 1);
end
end
end
function onAmmoStoreInit()
SetAmmo(amFirePunch, 0, 0, 0, 1)
SetAmmo(amParachute, 1, 0, 0, 0)
SetAmmo(amRope, 0, 0, 0, 1)
end
function onGearDelete(gear)
if GetGearType(gear) == gtHedgehog then
if gear == player then
gameLost = true
elseif gear == instructor then
HogSay(player, loc("See ya!"), SAY_THINK)
TurnTimeLeft = 3000
elseif gear == enemy then
HogSay(player, loc("Enjoy the swim..."), SAY_THINK)
gameWon = true
TurnTimeLeft = 3000
end
end
end