Fix training script positions altered by variable land dimension change.
issue #453
loadfile(GetDataPath() .. "Scripts/Locale.lua")()
local player = nil
local scored = 0
local end_timer = 5000
local game_lost = false
local time_goal = 0
function spawnTarget()
gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
if scored == 0 then x = 628 end
if scored == 1 then x = 891 end
if scored == 2 then x = 1309 end
if scored == 3 then x = 1128 end
if scored == 4 then x = 410 end
if scored == 5 then x = 1564 end
if scored == 6 then x = 1348 end
if scored == 7 then x = 169 end
if scored == 8 then x = 1720 end
if scored == 9 then x = 1441 end
if scored == 10 then x = 599 end
if scored == 11 then x = 1638 end
if scored == 6 then
SetGearPosition(gear, 1248, 476)
else
SetGearPosition(gear, x, 0)
end
end
function onGameInit()
Seed = 1
GameFlags = gfDisableWind + gfInfAttack + gfOneClanMode
TurnTime = 180 * 1000
Map = "Trash"
Theme = "Golf"
Goals = "Take down all the targets|Achieve it using only Cluster Bomb"
CaseFreq = 0
MinesNum = 0
Explosives = 0
AddTeam("The Hogies", 2850005, "Statue", "Island", "Hog Islands")
player = AddHog(loc("Private Novak"), 0, 1, "war_desertGrenadier1")
SetGearPosition(player, 756, 370)
end
function onAmmoStoreInit()
SetAmmo(amClusterBomb, 9, 0, 0, 0)
end
function onGameStart()
ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("You have to destroy 12 targets in 180 seconds"), -amClusterBomb, 5000)
spawnTarget()
end
function onGameTick20()
if TurnTimeLeft < 40 and TurnTimeLeft > 0 and scored < 12 and game_lost == false then
game_lost = true
ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
SetHealth(player, 0)
time_goal = 1
end
if scored == 12 or game_lost then
if end_timer == 0 then
EndGame()
else
end_timer = end_timer - 20
TurnTimeLeft = time_goal
end
end
end
function onNewTurn()
ParseCommand("setweap " .. string.char(amClusterBomb))
end
--function onGearAdd(gear)
--end
function onGearDamage(gear, damage)
if GetGearType(gear) == gtTarget then
scored = scored + 1
if scored < 12 then
spawnTarget()
else
if not game_lost then
if TurnTimeLeft > 90 * 10 then
ShowMission(loc("Cluster Bomb MASTER!"), loc("Aiming Practice"), loc("Congratulations! You needed only half of time|to eliminate all targets."), 4, 0)
else
ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
end
PlaySound(sndVictory)
time_goal = TurnTimeLeft
end
end
end
if GetGearType(gear) == gtHedgehog then
game_lost = true
ShowMission(loc("Cluster Bomb Training"), loc("Aiming Practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0)
SetHealth(player, 0)
time_goal = 1
end
end
function onGearDelete(gear)
end