gameServer/stresstest2.hs
author sheepluva
Sun, 30 Jan 2011 06:56:12 +0100
changeset 4884 b2006a9f0fbc
parent 4568 f85243bf890e
child 4905 7842d085acf4
permissions -rw-r--r--
nicklists: * friends go to the top * ignored people go to the bottom * first time each of those happens it automatically scrolls there (to avoid "where did it go?!"-moments) friendslist/ignorelist: adding a nick to one will remove it from other

{-# LANGUAGE CPP #-}

module Main where

import IO
import System.IO
import Control.Concurrent
import Network
import Control.Exception
import Control.Monad
import System.Random

#if !defined(mingw32_HOST_OS)
import System.Posix
#endif

testing = Control.Exception.handle print $ do
    delay <- randomRIO (100::Int, 300)
    threadDelay delay
    sock <- connectTo "127.0.0.1" (PortNumber 46631)
    hClose sock

forks i = do
    delay <- randomRIO (50::Int, 190)
    if i `mod` 10 == 0 then putStr (show i) else putStr "."
    hFlush stdout
    threadDelay delay
    forkIO testing
    forks (i + 1)

main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
    installHandler sigPIPE Ignore Nothing;
#endif
    forks 1