nicklists:
* friends go to the top
* ignored people go to the bottom
* first time each of those happens it automatically scrolls there (to avoid "where did it go?!"-moments)
friendslist/ignorelist:
adding a nick to one will remove it from other
module CoreTypes where
import System.IO
import Control.Concurrent.Chan
import Control.Concurrent.STM
import Data.Word
import qualified Data.Map as Map
import qualified Data.IntMap as IntMap
import qualified Data.IntSet as IntSet
import Data.Sequence(Seq, empty)
import Data.Time
import Network
import Data.Function
data ClientInfo =
ClientInfo
{
clientUID :: !Int,
sendChan :: Chan [String],
clientHandle :: Handle,
host :: String,
connectTime :: UTCTime,
nick :: String,
webPassword :: String,
logonPassed :: Bool,
clientProto :: !Word16,
roomID :: !Int,
pingsQueue :: !Word,
isMaster :: Bool,
isReady :: Bool,
isAdministrator :: Bool,
clientClan :: String,
teamsInGame :: Word
}
instance Show ClientInfo where
show ci = show (clientUID ci)
++ " nick: " ++ (nick ci)
++ " host: " ++ (host ci)
instance Eq ClientInfo where
(==) = (==) `on` clientHandle
data HedgehogInfo =
HedgehogInfo String String
data TeamInfo =
TeamInfo
{
teamownerId :: !Int,
teamowner :: String,
teamname :: String,
teamcolor :: String,
teamgrave :: String,
teamfort :: String,
teamvoicepack :: String,
teamflag :: String,
difficulty :: Int,
hhnum :: Int,
hedgehogs :: [HedgehogInfo]
}
instance Show TeamInfo where
show ti = "owner: " ++ (teamowner ti)
++ "name: " ++ (teamname ti)
++ "color: " ++ (teamcolor ti)
data RoomInfo =
RoomInfo
{
roomUID :: !Int,
masterID :: !Int,
name :: String,
password :: String,
roomProto :: Word16,
teams :: [TeamInfo],
gameinprogress :: Bool,
playersIn :: !Int,
readyPlayers :: !Int,
playersIDs :: IntSet.IntSet,
isRestrictedJoins :: Bool,
isRestrictedTeams :: Bool,
roundMsgs :: Seq String,
leftTeams :: [String],
teamsAtStart :: [TeamInfo],
params :: Map.Map String [String]
}
instance Show RoomInfo where
show ri = show (roomUID ri)
++ ", players ids: " ++ show (IntSet.size $ playersIDs ri)
++ ", players: " ++ show (playersIn ri)
++ ", ready: " ++ show (readyPlayers ri)
++ ", teams: " ++ show (teams ri)
instance Eq RoomInfo where
(==) = (==) `on` roomUID
newRoom = (
RoomInfo
0
0
""
""
0
[]
False
0
0
IntSet.empty
False
False
Data.Sequence.empty
[]
[]
(Map.singleton "MAP" ["+rnd+"])
)
data StatisticsInfo =
StatisticsInfo
{
playersNumber :: Int,
roomsNumber :: Int
}
data ServerInfo =
ServerInfo
{
isDedicated :: Bool,
serverMessage :: String,
serverMessageForOldVersions :: String,
latestReleaseVersion :: Word16,
listenPort :: PortNumber,
nextRoomID :: Int,
dbHost :: String,
dbLogin :: String,
dbPassword :: String,
lastLogins :: [(String, UTCTime)],
stats :: TMVar StatisticsInfo,
coreChan :: Chan CoreMessage,
dbQueries :: Chan DBQuery
}
instance Show ServerInfo where
show si = "Server Info"
newServerInfo = (
ServerInfo
True
"<h2><p align=center><a href=\"http://www.hedgewars.org/\">http://www.hedgewars.org/</a></p></h2>"
"<font color=yellow><h3 align=center>Hedgewars 0.9.15 is out! Please update.</h3><p align=center><a href=http://hedgewars.org/download.html>Download page here</a></font>"
37
46631
0
""
""
""
[]
)
data AccountInfo =
HasAccount String Bool
| Guest
| Admin
deriving (Show, Read)
data DBQuery =
CheckAccount Int String String
| ClearCache
| SendStats Int Int
deriving (Show, Read)
data CoreMessage =
Accept ClientInfo
| ClientMessage (Int, [String])
| ClientAccountInfo (Int, AccountInfo)
| TimerAction Int
type Clients = IntMap.IntMap ClientInfo
type Rooms = IntMap.IntMap RoomInfo
--type ClientsTransform = [ClientInfo] -> [ClientInfo]
--type RoomsTransform = [RoomInfo] -> [RoomInfo]
--type HandlesSelector = ClientInfo -> [ClientInfo] -> [RoomInfo] -> [ClientInfo]
--type Answer = ServerInfo -> (HandlesSelector, [String])
type ClientsSelector = Clients -> Rooms -> [Int]