Flying portal balls now spawn a few spark effects
This has been adapted from PortalEffects from HedgeEditor.
HedgeEditor already included such effects for some reason, so they have been removed as redundant.
/* IStream.h */
#ifndef __C_ISTREAM_H
#define __C_ISTREAM_H
#include "Types.h"
typedef struct _ISeqInStream
{
HRes (*Read)(void *object, void *data, UInt32 size, UInt32 *processedSize);
} ISeqInStream;
typedef struct _ISzAlloc
{
void *(*Alloc)(size_t size);
void (*Free)(void *address); /* address can be 0 */
} ISzAlloc;
#endif