Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
Fix missing case of support for more players in CTF_Blizzard
#ifndef JLCOMPRESSFOLDER_H_
#define JLCOMPRESSFOLDER_H_
#include "quazip.h"
#include "quazipfile.h"
#include "quazipfileinfo.h"
#include <QString>
#include <QDir>
#include <QFileInfo>
#include <QFile>
class QUAZIP_EXPORT JlCompress {
private:
static bool compressFile(QuaZip* zip, QString fileName, QString fileDest);
static bool compressSubDir(QuaZip* parentZip, QString dir, QString parentDir, bool recursive = true);
static bool extractFile(QuaZip* zip, QString fileName, QString fileDest);
static bool removeFile(QStringList listFile);
public:
static bool compressFile(QString fileCompressed, QString file);
static bool compressFiles(QString fileCompressed, QStringList files);
static bool compressDir(QString fileCompressed, QString dir = QString(), bool recursive = true);
public:
static QString extractFile(QString fileCompressed, QString file, QString fileDest = QString());
static QStringList extractFiles(QString fileCompressed, QStringList files, QString dir = QString());
static QStringList extractDir(QString fileCompressed, QString dir = QString());
static QStringList getFileList(QString fileCompressed);
};
#endif /* JLCOMPRESSFOLDER_H_ */