Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
Fix missing case of support for more players in CTF_Blizzard
/***************************************************************************/
/* */
/* sfobjs.h */
/* */
/* SFNT object management (specification). */
/* */
/* Copyright 1996-2001, 2002 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __SFOBJS_H__
#define __SFOBJS_H__
#include <ft2build.h>
#include FT_INTERNAL_SFNT_H
#include FT_INTERNAL_OBJECTS_H
FT_BEGIN_HEADER
FT_LOCAL( FT_Error )
sfnt_init_face( FT_Stream stream,
TT_Face face,
FT_Int face_index,
FT_Int num_params,
FT_Parameter* params );
FT_LOCAL( FT_Error )
sfnt_load_face( FT_Stream stream,
TT_Face face,
FT_Int face_index,
FT_Int num_params,
FT_Parameter* params );
FT_LOCAL( void )
sfnt_done_face( TT_Face face );
FT_END_HEADER
#endif /* __SFDRIVER_H__ */
/* END */