Engine:
* Removed horizontal weapon offsets for now (shouldn't affect human player's gameplay but that of AI)
Frontend:
* Added some main menu tips
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QPushButton>
#include <QBuffer>
#include <QUuid>
#include <QBitmap>
#include <QPainter>
#include <QLinearGradient>
#include <QColor>
#include <QTextStream>
#include <QApplication>
#include <QLabel>
#include <QListWidget>
#include <QVBoxLayout>
#include <QIcon>
#include "hwconsts.h"
#include "mapContainer.h"
#include "igbox.h"
HWMapContainer::HWMapContainer(QWidget * parent) :
QWidget(parent),
mainLayout(this),
pMap(0),
mapgen(MAPGEN_REGULAR),
maze_size(0)
{
hhSmall.load(":/res/hh_small.png");
hhLimit = 18;
templateFilter = 0;
mainLayout.setContentsMargins(QApplication::style()->pixelMetric(QStyle::PM_LayoutLeftMargin),
1,
QApplication::style()->pixelMetric(QStyle::PM_LayoutRightMargin),
QApplication::style()->pixelMetric(QStyle::PM_LayoutBottomMargin));
imageButt = new QPushButton(this);
imageButt->setObjectName("imageButt");
imageButt->setFixedSize(256 + 6, 128 + 6);
imageButt->setFlat(true);
imageButt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);//QSizePolicy::Minimum, QSizePolicy::Minimum);
mainLayout.addWidget(imageButt, 0, 0, 1, 2);
connect(imageButt, SIGNAL(clicked()), this, SLOT(setRandomSeed()));
connect(imageButt, SIGNAL(clicked()), this, SLOT(setRandomTheme()));
chooseMap = new QComboBox(this);
chooseMap->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
chooseMap->addItem(QComboBox::tr("generated map..."));
chooseMap->addItem(QComboBox::tr("generated maze..."));
chooseMap->insertSeparator(chooseMap->count()); // separator between generators and missions
int missionindex = chooseMap->count();
for (int i = 0; i < mapList->size(); ++i) {
QString map = (*mapList)[i];
QFile mapCfgFile(
QString("%1/Maps/%2/map.cfg")
.arg(datadir->absolutePath())
.arg(map));
QFile mapLuaFile(
QString("%1/Maps/%2/map.lua")
.arg(datadir->absolutePath())
.arg(map));
if (mapCfgFile.open(QFile::ReadOnly)) {
QString theme;
quint32 limit = 0;
QList<QVariant> mapInfo;
QTextStream input(&mapCfgFile);
input >> theme;
input >> limit;
mapInfo.push_back(map);
mapInfo.push_back(theme);
if (limit)
mapInfo.push_back(limit);
else
mapInfo.push_back(18);
mapInfo.push_back(mapLuaFile.exists());
if(mapLuaFile.exists())
chooseMap->insertItem(missionindex++, QComboBox::tr("Mission") + ": " + map, mapInfo);
else
chooseMap->addItem(map, mapInfo);
mapCfgFile.close();
}
}
chooseMap->insertSeparator(missionindex); // separator between missions and maps
connect(chooseMap, SIGNAL(currentIndexChanged(int)), this, SLOT(mapChanged(int)));
mainLayout.addWidget(chooseMap, 1, 1);
QLabel * lblMap = new QLabel(tr("Map"), this);
mainLayout.addWidget(lblMap, 1, 0);
lblFilter = new QLabel(tr("Filter"), this);
mainLayout.addWidget(lblFilter, 2, 0);
CB_TemplateFilter = new QComboBox(this);
CB_TemplateFilter->addItem(tr("All"), 0);
CB_TemplateFilter->addItem(tr("Small"), 1);
CB_TemplateFilter->addItem(tr("Medium"), 2);
CB_TemplateFilter->addItem(tr("Large"), 3);
CB_TemplateFilter->addItem(tr("Cavern"), 4);
CB_TemplateFilter->addItem(tr("Wacky"), 5);
mainLayout.addWidget(CB_TemplateFilter, 2, 1);
connect(CB_TemplateFilter, SIGNAL(currentIndexChanged(int)), this, SLOT(templateFilterChanged(int)));
maze_size_label = new QLabel(tr("Type"), this);
mainLayout.addWidget(maze_size_label, 2, 0);
maze_size_label->hide();
maze_size_selection = new QComboBox(this);
maze_size_selection->addItem(tr("Small tunnels"), 0);
maze_size_selection->addItem(tr("Medium tunnels"), 1);
maze_size_selection->addItem(tr("Large tunnels"), 2);
maze_size_selection->addItem(tr("Small floating islands"), 3);
maze_size_selection->addItem(tr("Medium floating islands"), 4);
maze_size_selection->addItem(tr("Large floating islands"), 5);
maze_size_selection->setCurrentIndex(1);
maze_size = 1;
mainLayout.addWidget(maze_size_selection, 2, 1);
maze_size_selection->hide();
connect(maze_size_selection, SIGNAL(currentIndexChanged(int)), this, SLOT(setMaze_size(int)));
gbThemes = new IconedGroupBox(this);
gbThemes->setTitleTextPadding(60);
gbThemes->setContentTopPadding(6);
gbThemes->setTitle(tr("Themes"));
//gbThemes->setStyleSheet("padding: 0px"); // doesn't work - stylesheet is set with icon
mainLayout.addWidget(gbThemes, 0, 2, 3, 1);
QVBoxLayout * gbTLayout = new QVBoxLayout(gbThemes);
gbTLayout->setContentsMargins(0, 0, 0 ,0);
gbTLayout->setSpacing(0);
lwThemes = new QListWidget(this);
lwThemes->setMinimumHeight(30);
lwThemes->setFixedWidth(120);
for (int i = 0; i < Themes->size(); ++i) {
QListWidgetItem * lwi = new QListWidgetItem();
lwi->setText(Themes->at(i));
lwi->setTextAlignment(Qt::AlignHCenter);
lwThemes->addItem(lwi);
}
connect(lwThemes, SIGNAL(currentRowChanged(int)), this, SLOT(themeSelected(int)));
// override default style to tighten up theme scroller
lwThemes->setStyleSheet(QString(
"QListWidget{"
"border: solid;"
"border-width: 0px;"
"border-radius: 0px;"
"border-color: transparent;"
"background-color: #0d0544;"
"color: #ffcc00;"
"font: bold 14px;"
"}"
)
);
gbTLayout->addWidget(lwThemes);
lwThemes->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Minimum);
mainLayout.setSizeConstraint(QLayout::SetFixedSize);//SetMinimumSize
setRandomSeed();
setRandomTheme();
}
void HWMapContainer::setImage(const QImage newImage)
{
QPixmap px(256, 128);
QPixmap pxres(256, 128);
QPainter p(&pxres);
px.fill(Qt::yellow);
QBitmap bm = QBitmap::fromImage(newImage);
px.setMask(bm);
QLinearGradient linearGrad(QPoint(128, 0), QPoint(128, 128));
linearGrad.setColorAt(1, QColor(0, 0, 192));
linearGrad.setColorAt(0, QColor(66, 115, 225));
p.fillRect(QRect(0, 0, 256, 128), linearGrad);
p.drawPixmap(QPoint(0, 0), px);
addInfoToPreview(pxres);
chooseMap->setCurrentIndex(mapgen);
pMap = 0;
}
void HWMapContainer::setHHLimit(int newHHLimit)
{
hhLimit = newHHLimit;
}
void HWMapContainer::mapChanged(int index)
{
switch(index) {
case MAPGEN_REGULAR:
mapgen = MAPGEN_REGULAR;
changeImage();
gbThemes->show();
lblFilter->show();
CB_TemplateFilter->show();
maze_size_label->hide();
maze_size_selection->hide();
emit mapChanged("+rnd+");
emit mapgenChanged(mapgen);
emit themeChanged(chooseMap->itemData(index).toList()[1].toString());
break;
case MAPGEN_MAZE:
mapgen = MAPGEN_MAZE;
changeImage();
gbThemes->show();
lblFilter->hide();
CB_TemplateFilter->hide();
maze_size_label->show();
maze_size_selection->show();
emit mapChanged("+maze+");
emit mapgenChanged(mapgen);
emit themeChanged(chooseMap->itemData(index).toList()[1].toString());
break;
default:
loadMap(index);
gbThemes->hide();
lblFilter->hide();
CB_TemplateFilter->hide();
maze_size_label->hide();
maze_size_selection->hide();
emit mapChanged(chooseMap->itemData(index).toList()[0].toString());
}
}
void HWMapContainer::loadMap(int index)
{
QPixmap mapImage;
if(!mapImage.load(datadir->absolutePath() + "/Maps/" + chooseMap->itemData(index).toList()[0].toString() + "/preview.png")) {
changeImage();
chooseMap->setCurrentIndex(0);
return;
}
hhLimit = chooseMap->itemData(index).toList()[2].toInt();
addInfoToPreview(mapImage);
}
// Should this add text to identify map size?
void HWMapContainer::addInfoToPreview(QPixmap image)
{
QPixmap finalImage = QPixmap(image.size());
finalImage.fill(QColor(0, 0, 0, 0));
QPainter p(&finalImage);
p.drawPixmap(image.rect(), image);
//p.setPen(QColor(0xf4,0x9e,0xe9));
p.setPen(QColor(0xff,0xcc,0x00));
p.setBrush(QColor(0, 0, 0));
p.drawRect(image.rect().width() - hhSmall.rect().width() - 28, 3, 40, 20);
p.setFont(QFont("MS Shell Dlg", 10));
p.drawText(image.rect().width() - hhSmall.rect().width() - 14 - (hhLimit > 9 ? 10 : 0), 18, QString::number(hhLimit));
p.drawPixmap(image.rect().width() - hhSmall.rect().width() - 5, 5, hhSmall.rect().width(), hhSmall.rect().height(), hhSmall);
imageButt->setIcon(finalImage);
imageButt->setIconSize(image.size());
}
void HWMapContainer::changeImage()
{
if (pMap)
{
disconnect(pMap, 0, this, SLOT(setImage(const QImage)));
disconnect(pMap, 0, this, SLOT(setHHLimit(int)));
pMap = 0;
}
pMap = new HWMap();
connect(pMap, SIGNAL(ImageReceived(const QImage)), this, SLOT(setImage(const QImage)));
connect(pMap, SIGNAL(HHLimitReceived(int)), this, SLOT(setHHLimit(int)));
pMap->getImage(m_seed.toStdString(), getTemplateFilter(), mapgen, maze_size);
}
void HWMapContainer::themeSelected(int currentRow)
{
QString theme = Themes->at(currentRow);
QList<QVariant> mapInfoRegular;
mapInfoRegular.push_back(QString("+rnd+"));
mapInfoRegular.push_back(theme);
mapInfoRegular.push_back(18);
mapInfoRegular.push_back(false);
chooseMap->setItemData(0, mapInfoRegular);
QList<QVariant> mapInfoMaze;
mapInfoMaze.push_back(QString("+maze+"));
mapInfoMaze.push_back(theme);
mapInfoMaze.push_back(18);
mapInfoMaze.push_back(false);
chooseMap->setItemData(1, mapInfoMaze);
gbThemes->setIcon(QIcon(QString("%1/Themes/%2/icon.png").arg(datadir->absolutePath()).arg(theme)));
emit themeChanged(theme);
}
QString HWMapContainer::getCurrentSeed() const
{
return m_seed;
}
QString HWMapContainer::getCurrentMap() const
{
if(chooseMap->currentIndex() <= 1) return QString();
return chooseMap->itemData(chooseMap->currentIndex()).toList()[0].toString();
}
QString HWMapContainer::getCurrentTheme() const
{
return chooseMap->itemData(chooseMap->currentIndex()).toList()[1].toString();
}
bool HWMapContainer::getCurrentIsMission() const
{
if(!chooseMap->currentIndex()) return false;
return chooseMap->itemData(chooseMap->currentIndex()).toList()[3].toBool();
}
int HWMapContainer::getCurrentHHLimit() const
{
return hhLimit;
}
quint32 HWMapContainer::getTemplateFilter() const
{
return CB_TemplateFilter->itemData(CB_TemplateFilter->currentIndex()).toInt();
}
void HWMapContainer::resizeEvent ( QResizeEvent * event )
{
//imageButt->setIconSize(imageButt->size());
}
void HWMapContainer::setSeed(const QString & seed)
{
m_seed = seed;
changeImage();
}
void HWMapContainer::setMap(const QString & map)
{
if(map == "+rnd+" || map == "+maze+")
{
changeImage();
return;
}
int id = 0;
for(int i = 0; i < chooseMap->count(); i++)
if(!chooseMap->itemData(i).isNull() && chooseMap->itemData(i).toList()[0].toString() == map)
{
id = i;
break;
}
if(id > 0) {
if (pMap)
{
disconnect(pMap, 0, this, SLOT(setImage(const QImage)));
disconnect(pMap, 0, this, SLOT(setHHLimit(int)));
pMap = 0;
}
chooseMap->setCurrentIndex(id);
loadMap(id);
}
}
void HWMapContainer::setTheme(const QString & theme)
{
QList<QListWidgetItem *> items = lwThemes->findItems(theme, Qt::MatchExactly);
if(items.size())
lwThemes->setCurrentItem(items.at(0));
}
void HWMapContainer::setRandomSeed()
{
m_seed = QUuid::createUuid().toString();
emit seedChanged(m_seed);
changeImage();
}
void HWMapContainer::setRandomTheme()
{
if(!Themes->size()) return;
quint32 themeNum = rand() % Themes->size();
lwThemes->setCurrentRow(themeNum);
}
void HWMapContainer::setTemplateFilter(int filter)
{
CB_TemplateFilter->setCurrentIndex(filter);
}
void HWMapContainer::templateFilterChanged(int filter)
{
emit newTemplateFilter(filter);
changeImage();
}
MapGenerator HWMapContainer::get_mapgen(void) const
{
return mapgen;
}
int HWMapContainer::get_maze_size(void) const
{
return maze_size;
}
void HWMapContainer::setMaze_size(int size)
{
maze_size = size;
maze_size_selection->setCurrentIndex(size);
emit maze_sizeChanged(size);
changeImage();
}
void HWMapContainer::setMapgen(MapGenerator m)
{
mapgen = m;
emit mapgenChanged(m);
changeImage();
}