Engine:
* Removed horizontal weapon offsets for now (shouldn't affect human player's gameplay but that of AI)
Frontend:
* Added some main menu tips
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _FRAME_TEAM_INCLUDED
#define _FRAME_TEAM_INCLUDED
#include <QFrame>
#include <QList>
#include <QColor>
#include "teamselect.h"
class FrameTeams : public QFrame
{
Q_OBJECT
friend class CHedgehogerWidget;
friend class TeamShowWidget;
public:
FrameTeams(QWidget* parent=0);
QWidget* getTeamWidget(HWTeam team);
bool isFullTeams() const;
void resetColors();
void resetTeams();
void setHHNum(const HWTeam& team);
void setTeamColor(const HWTeam& team);
void setInteractivity(bool interactive);
QColor getNextColor() const;
signals:
void teamColorChanged(const HWTeam&);
public slots:
void addTeam(HWTeam team, bool willPlay);
void removeTeam(HWTeam team);
private:
const int maxHedgehogsPerGame;
int overallHedgehogs;
QList<QColor> availableColors;
QList<QColor>::Iterator currentColor;
void emitTeamColorChanged(const HWTeam& team);
QVBoxLayout mainLayout;
typedef QMap<HWTeam, QWidget*> tmapTeamToWidget;
tmapTeamToWidget teamToWidget;
bool nonInteractive;
};
#endif // _FRAME_TAM_INCLUDED