QTfrontend/SquareLabel.cpp
author smxx
Tue, 01 Jun 2010 19:33:45 +0000
changeset 3489 aedf289192f5
parent 3236 4ab3917d7d44
child 4560 5d6c7f88db73
permissions -rw-r--r--
Engine: * Removed horizontal weapon offsets for now (shouldn't affect human player's gameplay but that of AI) Frontend: * Added some main menu tips

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QPaintEvent>
#include <QPainter>
#include "SquareLabel.h"
#include "hwform.h"

SquareLabel::SquareLabel(QWidget * parent) :
    QWidget(parent)
{
    if(frontendEffects) setAttribute(Qt::WA_PaintOnScreen, true);
}

void SquareLabel::paintEvent(QPaintEvent * event)
{
    QPainter painter(this);
    int pixsize;
    if (width() > height()) {
        pixsize = height();
        painter.translate((width() - pixsize) / 2, 0);
    } else {
        pixsize = width();
        painter.translate(0, (height() - pixsize) / 2);
    }
    painter.drawPixmap(0, 0, pixsize, pixsize, pixmap.scaled(pixsize, pixsize, Qt::KeepAspectRatio));
}

void SquareLabel::setPixmap(const QPixmap & pixmap)
{
    this->pixmap = pixmap;
    repaint();
}