Engine:
* Removed horizontal weapon offsets for now (shouldn't affect human player's gameplay but that of AI)
Frontend:
* Added some main menu tips
//
// NSWorkspace_RBAdditions.h
// PathProps
//
// Created by Rainer Brockerhoff on 10/04/2007.
// Copyright 2007 Rainer Brockerhoff. All rights reserved.
//
#import <Cocoa/Cocoa.h>
extern NSString* NSWorkspace_RBfstypename;
extern NSString* NSWorkspace_RBmntonname;
extern NSString* NSWorkspace_RBmntfromname;
extern NSString* NSWorkspace_RBdeviceinfo;
extern NSString* NSWorkspace_RBimagefilepath;
extern NSString* NSWorkspace_RBconnectiontype;
extern NSString* NSWorkspace_RBpartitionscheme;
extern NSString* NSWorkspace_RBserverURL;
@interface NSWorkspace (NSWorkspace_RBAdditions)
// This method will return nil if the input path is invalid. Otherwise, the returned NSDictionary may contain
// the following keys:
//- NSWorkspace_RBfstypename: will always be present.Shows the filesystem type (usually "hfs"), from statfs.
//- NSWorkspace_RBmntonname: will always be present. Shows the volume mount point.
//- NSWorkspace_RBmntfromname: will always be present. Shows the BSD device path for local volumes; info for
// remote volumes depends on the filesystem type.
//- NSWorkspace_RBconnectiontype: should always be present for local volumes. Shows the connection type ("SATA", "USB", etc.).
//- NSWorkspace_RBpartitionscheme: should always be present for local volumes. Shows the partition scheme.
//- NSWorkspace_RBdeviceinfo: should always be present for local volumes. Shows some information about the
// physical device; varies widely.
//- NSWorkspace_RBimagefilepath: should be present for disk images only. Shows the path of the disk image file.
//- NSWorkspace_RBserverURL: should be present for remote volumes only. Shows the server URL.
- (NSDictionary*)propertiesForPath:(NSString*)path;
@end