misc/winutils/include/SDL_main.h
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
changeset 12763 ad67a3804981
parent 10017 de822cd3df3a
permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2012 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef _SDL_main_h
#define _SDL_main_h

#include "SDL_stdinc.h"

/** @file SDL_main.h
 *  Redefine main() on Win32 and MacOS so that it is called by winmain.c
 */

#if defined(__WIN32__) || \
    (defined(__MWERKS__) && !defined(__BEOS__)) || \
    defined(__MACOS__) || defined(__MACOSX__) || \
    defined(__SYMBIAN32__) || defined(QWS)

#ifdef __cplusplus
#define C_LINKAGE   "C"
#else
#define C_LINKAGE
#endif /* __cplusplus */

/** The application's main() function must be called with C linkage,
 *  and should be declared like this:
 *      @code
 *      #ifdef __cplusplus
 *      extern "C"
 *      #endif
 *  int main(int argc, char *argv[])
 *  {
 *  }
 *      @endcode
 */
#define main    SDL_main

/** The prototype for the application's main() function */
extern C_LINKAGE int SDL_main(int argc, char *argv[]);


/** @name From the SDL library code -- needed for registering the app on Win32 */
/*@{*/
#ifdef __WIN32__

#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif

/** This should be called from your WinMain() function, if any */
extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
/** This can also be called, but is no longer necessary */
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
/** This can also be called, but is no longer necessary (SDL_Quit calls it) */
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
/*@}*/

/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
/*@{*/
#if defined(__MACOS__)

#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif

/** Forward declaration so we don't need to include QuickDraw.h */
struct QDGlobals;

/** This should be called from your main() function, if any */
extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);

#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
/*@}*/

#endif /* Need to redefine main()? */

#endif /* _SDL_main_h */