Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
This was because the bool isDeleting is not initialized, so its initial value is unpredictable.
Which means there's chance it starts with true, confusing the frontend.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*)
{$IFNDEF FPC}
{$ERROR Only FreePascal Compiler is supported!}
{$ENDIF}
{$MACRO ON}
{$MODE OBJFPC}
{$DEFINE GLunit:=GL}
{$WRITEABLECONST OFF}
{$IMPLICITEXCEPTIONS OFF}
{$VARSTRINGCHECKS ON}
{$DEFINE USE_LUA_SCRIPT}
{$IFDEF ANDROID}
{$DEFINE MOBILE}
{$DEFINE USE_CONTEXT_RESTORE}
{$DEFINE Java_Prefix:= 'Java_org_hedgewars_hedgeroid_EngineProtocol_PascalExports_'}
{$ENDIF}
{$IFDEF IPHONEOS}
{$DEFINE MOBILE}
{$ENDIF}
{$IFDEF MOBILE}
{$DEFINE HWLIBRARY}
{$DEFINE GLunit:=gles11}
{$DEFINE USE_LANDSCAPE_AMMOMENU}
{$DEFINE USE_TOUCH_INTERFACE}
{$ELSE}
{$DEFINE USE_AM_NUMCOLUMN}
{$IFNDEF WEBGL}
{$DEFINE USE_S3D_RENDERING}
{$ENDIF}
{$ENDIF}
{$IFDEF WIN32}
{$DEFINE USE_CONTEXT_RESTORE}
{$ENDIF}
{$IFDEF DARWIN}
{$IFNDEF IPHONEOS}
{$DEFINE USE_CONTEXT_RESTORE}
{$ENDIF}
{$ENDIF}
{$DEFINE _S:=}
{$DEFINE _P:=}
//{$DEFINE TRACEAIACTIONS}
//{$DEFINE COUNTTICKS}