Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
This was because the bool isDeleting is not initialized, so its initial value is unpredictable.
Which means there's chance it starts with true, confusing the frontend.
# revision information in cpack-generated names
if(CMAKE_BUILD_TYPE MATCHES DEBUG)
set(full_suffix "${HEDGEWARS_VERSION}-r${HEDGEWARS_REVISION}")
else()
set(full_suffix "${HEDGEWARS_VERSION}")
endif()
# CPack variables
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Hedgewars, a free turn-based strategy game")
set(CPACK_PACKAGE_VENDOR "Hedgewars Project")
set(CPACK_PACKAGE_FILE_NAME "Hedgewars-${full_suffix}")
set(CPACK_SOURCE_PACKAGE_FILE_NAME "hedgewars-src-${full_suffix}")
set(CPACK_SOURCE_GENERATOR "TBZ2")
set(CPACK_PACKAGE_EXECUTABLES "hedgewars" "Hedgewars")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/COPYING")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Hedgewars ${full_suffix}")
set(CPACK_STRIP_FILES true)
if(WIN32 AND NOT UNIX)
set(CPACK_NSIS_DISPLAY_NAME "Hedgewars")
set(CPACK_NSIS_HELP_LINK "http://www.hedgewars.org/")
set(CPACK_NSIS_URL_INFO_ABOUT "http://www.hedgewars.org/")
set(CPACK_NSIS_CONTACT "unC0Rr@gmail.com")
set(CPACK_NSIS_MODIFY_PATH OFF)
set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
set(CPACK_NSIS_MUI_FINISHPAGE_RUN "hedgewars${CMAKE_EXECUTABLE_SUFFIX}")
set(CPACK_NSIS_CREATE_ICONS "CreateShortCut '$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\Hedgewars.lnk' '$INSTDIR\\\\hedgewars.exe'")
set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "hedgewars")
endif(WIN32 AND NOT UNIX)
set(CPACK_SOURCE_IGNORE_FILES
#temporary files
"~"
".swp"
#version control
"\\\\.hg"
"\\\\.git"
"\\\\.orig$"
#output binary/library
"\\\\.exe$"
"\\\\.a$"
"\\\\.so$"
"\\\\.dylib$"
"\\\\.dll$"
"\\\\.ppu$"
"\\\\.o$"
"\\\\.cxx$"
"\\\\.hi$"
#graphics
"\\\\.xcf$"
"\\\\.svg$"
"\\\\.svgz$"
"\\\\.psd$"
"\\\\.sifz$"
#misc
"\\\\.core$"
"\\\\.layout$"
"\\\\.db$"
"\\\\.dof$"
"\\\\.or$"
"\\\\.stackdump$"
#archives
"\\\\.zip$"
"\\\\.gz$"
"\\\\.bz2$"
"\\\\.tmp$"
#cmake-configured files
"hwconsts\\\\.cpp$"
"config\\\\.inc$"
"hwengine\\\\.desktop$"
"Info\\\\.plist$"
#qt extra files
"moc_.*\\\\.cxx_parameters"
"\\\\.qrc.depends$"
"\\\\.qm$"
#other cmake generated files
"Makefile$"
"Doxyfile"
"CMakeFiles"
"[dD]ebug$"
"[rR]elease$"
"CPack"
"cmake_install\\\\.cmake$"
"cmake_uninstall\\\\.cmake$"
"CMakeCache\\\\.txt$"
"build_windows_.*\\\\.bat$"
"arch\\\\.c$"
# "^${CMAKE_CURRENT_SOURCE_DIR}/misc/liblua"
# "^${CMAKE_CURRENT_SOURCE_DIR}/project_files/frontlib"
# "^${CMAKE_CURRENT_SOURCE_DIR}/project_files/cmdlineClient"
"^${CMAKE_CURRENT_SOURCE_DIR}/misc/winutils/bin"
"^${CMAKE_CURRENT_SOURCE_DIR}/project_files/promotional_art"
"^${CMAKE_CURRENT_SOURCE_DIR}/project_files/AudioMono"
"^${CMAKE_CURRENT_SOURCE_DIR}/project_files/HedgewarsMobile"
"^${CMAKE_CURRENT_SOURCE_DIR}/tools/templates"
"^${CMAKE_CURRENT_SOURCE_DIR}/tools/drawMapTest"
"^${CMAKE_CURRENT_SOURCE_DIR}/doc"
"^${CMAKE_CURRENT_SOURCE_DIR}/tmp"
"^${CMAKE_CURRENT_SOURCE_DIR}/utils"
"^${CMAKE_CURRENT_SOURCE_DIR}/share/hedgewars/Data/Maps/test"
"^${CMAKE_CURRENT_SOURCE_DIR}/install_manifest.txt"
"^${CMAKE_CURRENT_SOURCE_DIR}/CMakeCache.txt"
"^${CMAKE_CURRENT_SOURCE_DIR}/hedgewars\\\\."
)
include(CPack)