Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
This was because the bool isDeleting is not initialized, so its initial value is unpredictable.
Which means there's chance it starts with true, confusing the frontend.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _TEAMSEL_HELPER_INCLUDED
#define _TEAMSEL_HELPER_INCLUDED
#include <QLabel>
#include <QWidget>
#include <QString>
#include <QPushButton>
#include "teamselect.h"
#include "hedgehogerWidget.h"
class ColorWidget;
class TeamLabel : public QLabel
{
Q_OBJECT
public:
TeamLabel(const QString& inp_str) : QLabel(inp_str) {};
signals:
void teamActivated(QString team_name);
public slots:
void teamButtonClicked();
};
class TeamShowWidget : public QWidget
{
Q_OBJECT
public slots:
void changeTeamColor(int color = 0);
void hhNumChanged();
private slots:
void activateTeam();
void onColorChanged(int color);
public:
TeamShowWidget(const HWTeam &team, bool isPlaying, FrameTeams * parent);
void setPlaying(bool isPlaying);
void setHHNum(unsigned int num);
void setInteractivity(bool interactive);
HWTeam getTeam() const;
private:
TeamShowWidget();
QHBoxLayout mainLayout;
HWTeam m_team;
bool m_isPlaying;
CHedgehogerWidget* phhoger;
ColorWidget* colorWidget;
QPushButton* butt;
FrameTeams * m_parentFrameTeams;
signals:
void teamStatusChanged(const HWTeam &);
void hhNmChanged(const HWTeam&);
void teamColorChanged(const HWTeam&);
};
#endif // _TEAMSEL_HELPER_INCLUDED