Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
This was because the bool isDeleting is not initialized, so its initial value is unpredictable.
Which means there's chance it starts with true, confusing the frontend.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QPixmap>
#include <QPainter>
#include <QStyleFactory>
#include <QDebug>
#include <algorithm>
#include "teamselhelper.h"
#include "hwconsts.h"
#include "frameTeam.h"
#include "colorwidget.h"
#include "DataManager.h"
void TeamLabel::teamButtonClicked()
{
emit teamActivated(text());
}
TeamShowWidget::TeamShowWidget(const HWTeam & team, bool isPlaying, FrameTeams * parent) :
QWidget(parent), mainLayout(this), m_team(team), m_isPlaying(isPlaying), phhoger(0),
colorWidget(0)
{
m_parentFrameTeams = parent;
QPalette newPalette = palette();
newPalette.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
setPalette(newPalette);
setAutoFillBackground(true);
mainLayout.setSpacing(3);
mainLayout.setMargin(0);
this->setMaximumHeight(38);
this->setMinimumHeight(38);
QIcon difficultyIcon=team.isNetTeam() ?
QIcon(QString(":/res/botlevels/net%1.png").arg(m_team.difficulty()))
: QIcon(QString(":/res/botlevels/%1.png").arg(m_team.difficulty()));
butt = new QPushButton(difficultyIcon, team.name().replace("&","&&"), this);
butt->setFlat(true);
butt->setToolTip(team.owner());
mainLayout.addWidget(butt);
butt->setStyleSheet("QPushButton{"
"icon-size: 48px;"
"text-align: left;"
"background-color: #0d0544;"
"color: orange;"
"font: bold;"
"border-width: 2px;"
"margin: 6px 0px 6px 0px;"
"}");
if(m_isPlaying)
{
// team color
colorWidget = new ColorWidget(DataManager::instance().colorsModel(), this);
colorWidget->setMinimumWidth(26);
colorWidget->setMaximumWidth(26);
colorWidget->setMinimumHeight(26);
colorWidget->setMaximumHeight(26);
colorWidget->setColor(team.color());
connect(colorWidget, SIGNAL(colorChanged(int)), this, SLOT(onColorChanged(int)));
mainLayout.addWidget(colorWidget);
phhoger = new CHedgehogerWidget(QImage(":/res/hh25x25.png"), QImage(":/res/hh25x25grey.png"), this);
connect(phhoger, SIGNAL(hedgehogsNumChanged()), this, SLOT(hhNumChanged()));
phhoger->setHHNum(team.numHedgehogs());
mainLayout.addWidget(phhoger);
}
else
{
}
QObject::connect(butt, SIGNAL(clicked()), this, SLOT(activateTeam()));
//QObject::connect(bText, SIGNAL(clicked()), this, SLOT(activateTeam()));
}
void TeamShowWidget::setInteractivity(bool interactive)
{
if(m_team.isNetTeam())
{
butt->setEnabled(interactive);
}
colorWidget->setEnabled(interactive);
phhoger->setEnabled(interactive);
}
void TeamShowWidget::setHHNum(unsigned int num)
{
phhoger->setHHNum(num);
}
void TeamShowWidget::hhNumChanged()
{
m_team.setNumHedgehogs(phhoger->getHedgehogsNum());
emit hhNmChanged(m_team);
}
void TeamShowWidget::activateTeam()
{
emit teamStatusChanged(m_team);
}
/*HWTeamTempParams TeamShowWidget::getTeamParams() const
{
if(!phhoger) throw;
HWTeamTempParams params;
params.numHedgehogs=phhoger->getHedgehogsNum();
params.teamColor=colorButt->palette().color(QPalette::Button);
return params;
}*/
void TeamShowWidget::changeTeamColor(int color)
{
colorWidget->setColor(color);
}
void TeamShowWidget::onColorChanged(int color)
{
m_team.setColor(color);
emit teamColorChanged(m_team);
}
HWTeam TeamShowWidget::getTeam() const
{
return m_team;
}