Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
This was because the bool isDeleting is not initialized, so its initial value is unpredictable.
Which means there's chance it starts with true, confusing the frontend.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef HATBUTTON_H
#define HATBUTTON_H
#include <QPushButton>
#include <QString>
#include <QModelIndex>
class HatModel;
class HatButton : public QPushButton
{
Q_OBJECT
Q_PROPERTY(int currentIndex READ currentIndex WRITE setCurrentIndex)
Q_PROPERTY(QString currentHat READ currentHat WRITE setCurrentHat)
public:
HatButton(QWidget* parent);
int currentIndex();
QString currentHat() const;
void setModel(HatModel * model);
private:
QModelIndex m_hat;
HatModel * m_hatModel;
signals:
void currentIndexChanged(int);
void currentHatChanged(const QString &);
public slots:
void setCurrentIndex(int index);
void setCurrentHat(const QString & name);
private slots:
void showPrompt();
};
#endif // HATBUTTON_H