misc/liblua/ltable.h
author Wuzzy <Wuzzy2@mail.ru>
Fri, 16 Feb 2018 11:51:42 +0100
changeset 13015 abb2b4ae172e
parent 10017 de822cd3df3a
permissions -rw-r--r--
Crop non-team hats without “real” animation to static format (32×32) This … a) makes these hats more managable b) Fixes some clipping problems with hats which take the full height (e.g. knight, noface) b) reduces file size This has been done semi-automated with the following steps: 1. Carefully select hats manually and write them in a list file 2. Run a script to crop them to 32×32 using ImageMagick 3. Check ALL the converted hats in Hedgewars 4. Discard hat changes which turn out to be bad 5. Manually convert any non-RGBA images back to RGBA 6. Final check 7. Commit

/*
** $Id: ltable.h,v 2.10.1.1 2007/12/27 13:02:25 roberto Exp $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/

#ifndef ltable_h
#define ltable_h

#include "lobject.h"


#define gnode(t,i)  (&(t)->node[i])
#define gkey(n)     (&(n)->i_key.nk)
#define gval(n)     (&(n)->i_val)
#define gnext(n)    ((n)->i_key.nk.next)

#define key2tval(n) (&(n)->i_key.tvk)


LUAI_FUNC const TValue *luaH_getnum (Table *t, int key);
LUAI_FUNC TValue *luaH_setnum (lua_State *L, Table *t, int key);
LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
LUAI_FUNC TValue *luaH_setstr (lua_State *L, Table *t, TString *key);
LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key);
LUAI_FUNC Table *luaH_new (lua_State *L, int narray, int lnhash);
LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, int nasize);
LUAI_FUNC void luaH_free (lua_State *L, Table *t);
LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
LUAI_FUNC int luaH_getn (Table *t);


#if defined(LUA_DEBUG)
LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
LUAI_FUNC int luaH_isdummy (Node *n);
#endif


#endif