Reverse order of visual gears linked list
Now vgears will render in the order they have been added.
Older visual gears are rendered earlier, so they are "behind" newer visual gears.
This has been primarily done to fix the render order of speech bubbles (
bug #287).
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2018 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief Class definition of ThemeFilterProxyModel
*/
#ifndef HEDGEWARS_THEMEFILTERPROXYMODEL_H
#define HEDGEWARS_THEMEFILTERPROXYMODEL_H
#include <QSortFilterProxyModel>
/**
* @brief A filter model for filtering DLC themes
*/
class ThemeFilterProxyModel : public QSortFilterProxyModel
{
Q_OBJECT
public:
ThemeFilterProxyModel(QObject *parent = 0);
void setFilterDLC(bool enabled);
void setFilterHidden(bool enabled);
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
private:
bool isFilteringDLC;
bool isFilteringHidden;
};
#endif // HEDGEWARS_THEMEFILTERPROXYMODEL_H