QTfrontend/model/GameStyleModel.cpp
author Wuzzy <Wuzzy2@mail.ru>
Mon, 14 Jan 2019 00:34:56 +0100
changeset 14605 ab79cd4a7382
parent 12686 d5e09024d722
permissions -rw-r--r--
Reverse order of visual gears linked list Now vgears will render in the order they have been added. Older visual gears are rendered earlier, so they are "behind" newer visual gears. This has been primarily done to fix the render order of speech bubbles (bug #287).

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

/**
 * @file
 * @brief GameStyleModel class implementation
 */

#include <QTextStream>

#include "physfs.h"
#include "GameStyleModel.h"
#include "hwconsts.h"


void GameStyleModel::loadGameStyles()
{
    beginResetModel();

    QIcon dlcIcon;
    dlcIcon.addFile(":/res/dlcMarker.png", QSize(), QIcon::Normal, QIcon::On);
    dlcIcon.addFile(":/res/dlcMarkerSelected.png", QSize(), QIcon::Selected, QIcon::On);
    QPixmap emptySpace = QPixmap(7, 15);
    emptySpace.fill(QColor(0, 0, 0, 0));
    QIcon notDlcIcon = QIcon(emptySpace);

    // empty list, so that we can (re)fill it
    QStandardItemModel::clear();

    QList<QStandardItem * > items;
    items.append(new QStandardItem(notDlcIcon, "Normal"));

    // define a separator item
    QStandardItem * separator = new QStandardItem("---");
    separator->setData(QLatin1String("separator"), Qt::AccessibleDescriptionRole);
    separator->setFlags(separator->flags() & ~( Qt::ItemIsEnabled | Qt::ItemIsSelectable ) );

    items.append(separator);


    QStringList scripts = DataManager::instance().entryList(
                             QString("Scripts/Multiplayer"),
                             QDir::Files,
                             QStringList("*.lua")
                         );

    foreach(QString script, scripts)
    {
        script = script.remove(".lua", Qt::CaseInsensitive);

        QFile scriptCfgFile(QString("physfs://Scripts/Multiplayer/%2.cfg").arg(script));

        QString name = script;
        name = name.replace("_", " ");

        QString scheme = "locked";
        QString weapons = "locked";

        if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly))
        {
            QTextStream input(&scriptCfgFile);
            input >> scheme;
            input >> weapons;
            scriptCfgFile.close();

            if (!scheme.isEmpty())
                scheme.replace("_", " ");

            if (!weapons.isEmpty())
                weapons.replace("_", " ");
        }

        // detect if script is dlc
        QString scriptPath = PHYSFS_getRealDir(QString("Scripts/Multiplayer/%1.lua").arg(script).toLocal8Bit().data());
        bool isDLC = !scriptPath.startsWith(datadir->absolutePath());

        QStandardItem * item;
        if (isDLC)
            item = new QStandardItem(dlcIcon, name);
        else
            item = new QStandardItem(notDlcIcon, name);

        item->setData(script, ScriptRole);
        item->setData(scheme, SchemeRole);
        item->setData(weapons, WeaponsRole);
        item->setData(isDLC, IsDlcRole);

        items.append(item);
    }

    QStandardItemModel::appendColumn(items);


    endResetModel();
}