add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
glob:CMakeCache.txt
glob:CMakeFiles
glob:moc_*.cxx
glob:qrc_*.cxx
glob:*.o
glob:Makefile
glob:bin
glob:*.hi
glob:*.ppu
glob:*.*~
glob:*.core
glob:hedgewars.pro.user
glob:config.inc
glob:cmake_install.cmake
glob:QTfrontend/hwconsts.cpp
glob:CPackConfig.cmake
glob:CPackSourceConfig.cmake
glob:tools/cmake_uninstall.cmake
glob:install_manifest.txt
glob:.DS_Store
glob:*.swp
glob:*.orig
glob:*.diff
glob:vittorio.*
glob:project_files/HedgewarsMobile/Data/
glob:project_files/HedgewarsMobile/build/
glob:gameServer/dist/
glob:misc/libtremor/Xcode/build/
glob:misc/liblua/Xcode/build/
glob:misc/libfreetype/Xcode/build/
glob:misc/libfreetype/Xcode-iOS/build/
glob:moc_*.cxx_parameters
relre:^release\/
glob:*.log
glob:*.cmd
glob:*.diff
glob:*.patch
glob:*.orig
glob:*.bak
glob:*.rej
glob:project_files/Android-build/SDL-android-project/jni/**
glob:project_files/Android-build/SDL-android-project/obj
glob:project_files/Android-build/SDL-android-project/libs
glob:project_files/Android-build/SDL-android-project/bin
glob:project_files/Android-build/SDL-android-project/gen
glob:project_files/Android-build/SDL-android-project/local.properties
glob:project_files/Android-build/SDL-android-project/project.properties
glob:project_files/Android-build/SDL-android-project/default.properties
glob:project_files/Android-build/SDL-android-project/proguard.cfg
glob:project_files/Android-build/SDL-android-project/.*
glob:project_files/Android-build/out
glob:project_files/Android-build/Makefile.android