we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 13/06/2010.
*/
#import "SchemeWeaponConfigViewController.h"
#import "CommodityFunctions.h"
#define LABEL_TAG 57423
@implementation SchemeWeaponConfigViewController
@synthesize listOfSchemes, listOfWeapons, lastIndexPath_sc, lastIndexPath_we, selectedScheme, selectedWeapon, syncSwitch;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
CGSize screenSize = [[UIScreen mainScreen] bounds].size;
self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
self.selectedScheme = nil;
self.selectedWeapon = nil;
if ([self.tableView respondsToSelector:@selector(setBackgroundView:)]) {
if (IS_IPAD())
[self.tableView setBackgroundView:nil];
else {
UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"];
UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage];
[backgroundImage release];
[self.tableView setBackgroundView:background];
[background release];
}
} else {
self.view.backgroundColor = [UIColor blackColor];
}
self.tableView.separatorColor = UICOLOR_HW_YELLOW_BODER;
self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
}
-(void) viewWillAppear:(BOOL) animated {
[super viewWillAppear:animated];
NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
self.listOfSchemes = contentsOfDir;
if (self.selectedScheme == nil && [listOfSchemes containsObject:@"Default.plist"])
self.selectedScheme = @"Default.plist";
contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
self.listOfWeapons = contentsOfDir;
if (self.selectedWeapon == nil && [listOfWeapons containsObject:@"Default.plist"])
self.selectedWeapon = @"Default.plist";
[self.tableView reloadData];
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
if (hideSections)
return 0;
else
return 3;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if (section == 0)
return [self.listOfSchemes count];
else if (section == 1)
return [self.listOfWeapons count];
else
return 1;
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
NSInteger row = [indexPath row];
NSInteger section = [indexPath section];
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
cell.accessoryView = nil;
if (0 == section) {
cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
cell.detailTextLabel.text = [dict objectForKey:@"description"];
[dict release];
if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
cell.accessoryView = checkbox;
[checkbox release];
self.lastIndexPath_sc = indexPath;
}
} else if (1 == section) {
cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
cell.detailTextLabel.text = [dict objectForKey:@"description"];
[dict release];
if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
cell.accessoryView = checkbox;
[checkbox release];
self.lastIndexPath_we = indexPath;
}
} else {
if (self.syncSwitch == nil) {
UISwitch *theSwitch = [[UISwitch alloc] init];
[theSwitch setOn:YES];
self.syncSwitch = theSwitch;
[theSwitch release];
}
cell.textLabel.text = IS_IPAD() ? NSLocalizedString(@"Sync Schemes",@"") : NSLocalizedString(@"Sync Schemes and Weapons",@"");
cell.detailTextLabel.text = IS_IPAD() ? nil : NSLocalizedString(@"Choosing a Scheme will select its associated Weapon",@"");
cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
cell.accessoryView = self.syncSwitch;
}
cell.backgroundColor = UICOLOR_HW_ALMOSTBLACK;
cell.textLabel.textColor = UICOLOR_HW_YELLOW_TEXT;
cell.detailTextLabel.textColor = [UIColor whiteColor];
return cell;
}
-(CGFloat) tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
return 40.0;
}
-(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
CGRect frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30);
NSString *text;
if (section == 0)
text = NSLocalizedString(@"Schemes",@"");
else if (section == 1)
text = NSLocalizedString(@"Weapons",@"");
else
text = NSLocalizedString(@"Options",@"");
UILabel *theLabel = createBlueLabel(text, frame);
theLabel.center = CGPointMake(self.view.frame.size.width/2, 20);
UIView *theView = [[[UIView alloc] init] autorelease];
[theView addSubview:theLabel];
[theLabel release];
return theView;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSIndexPath *lastIndexPath;
if ([indexPath section] == 0)
lastIndexPath = self.lastIndexPath_sc;
else
lastIndexPath = self.lastIndexPath_we;
int newRow = [indexPath row];
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
if (newRow != oldRow) {
//TODO: this code works only for a single section table
UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
newCell.accessoryView = checkbox;
[checkbox release];
UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
oldCell.accessoryView = nil;
if ([indexPath section] == 0) {
self.lastIndexPath_sc = indexPath;
self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];
if (self.syncSwitch.on) {
for (NSString *str in self.listOfWeapons) {
if ([str isEqualToString:self.selectedScheme]) {
int index = [self.listOfSchemes indexOfObject:str];
self.selectedWeapon = str;
self.lastIndexPath_we = [NSIndexPath indexPathForRow:index inSection:1];
[self.tableView reloadData];
break;
}
}
}
} else {
self.lastIndexPath_we = indexPath;
self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow];
}
[aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
[aTableView deselectRowAtIndexPath:indexPath animated:YES];
}
-(void) fillSections {
if (hideSections == YES) {
hideSections = NO;
NSRange range;
range.location = 0;
range.length = 3;
NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:range];
[self.tableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade];
self.selectedScheme = @"Default.plist";
self.selectedWeapon = @"Default.plist";
self.tableView.scrollEnabled = YES;
[[self.view viewWithTag:LABEL_TAG] removeFromSuperview];
}
}
-(void) emptySections {
hideSections = YES;
NSRange range;
range.location = 0;
range.length = 3;
NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:range];
[self.tableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade];
self.selectedScheme = @"Default.plist";
self.selectedWeapon = @"Default.plist";
self.tableView.scrollEnabled = NO;
CGRect frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 60);
UILabel *theLabel = createBlueLabel(NSLocalizedString(@"Missions don't need further configuration",@""), frame);
theLabel.center = CGPointMake(self.view.frame.size.width/2, self.view.frame.size.height/2);
theLabel.numberOfLines = 2;
theLabel.tag = LABEL_TAG;
[self.view addSubview:theLabel];
[theLabel release];
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
if ([[HedgewarsAppDelegate sharedAppDelegate] isInGame]) {
self.lastIndexPath_sc = nil;
self.lastIndexPath_we = nil;
self.listOfSchemes = nil;
self.listOfWeapons = nil;
self.syncSwitch = nil;
MSG_MEMCLEAN();
}
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.listOfSchemes = nil;
self.listOfWeapons = nil;
self.lastIndexPath_sc = nil;
self.lastIndexPath_we = nil;
self.selectedScheme = nil;
self.selectedWeapon = nil;
self.syncSwitch = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
[listOfSchemes release];
[listOfWeapons release];
[lastIndexPath_sc release];
[lastIndexPath_we release];
[selectedScheme release];
[selectedWeapon release];
[syncSwitch release];
[super dealloc];
}
@end