gameServer/ClientIO.hs
author nemo
Mon, 12 Sep 2011 19:30:18 -0400
changeset 5883 a6d764786905
parent 5077 7915668502a6
child 5989 23407ecb1826
permissions -rw-r--r--
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour. If we can find willing testers, perhaps we can narrow down which attribute was the problem. Also reenable F12 bind for Windows.

{-# LANGUAGE ScopedTypeVariables, OverloadedStrings, Rank2Types #-}
module ClientIO where

import qualified Control.Exception as Exception
import Control.Monad.State
import Control.Concurrent.Chan
import Control.Concurrent
import Network
import Network.Socket.ByteString
import qualified Data.ByteString.Char8 as B
----------------
import CoreTypes
import RoomsAndClients


pDelim :: B.ByteString
pDelim = "\n\n"

bs2Packets :: B.ByteString -> ([[B.ByteString]], B.ByteString)
bs2Packets = runState takePacks

takePacks :: State B.ByteString [[B.ByteString]]
takePacks
  = do modify (until (not . B.isPrefixOf pDelim) (B.drop 2))
       packet <- state $ B.breakSubstring pDelim
       buf <- get
       if B.null buf then put packet >> return [] else
        if B.null packet then  return [] else
         do packets <- takePacks
            return (B.splitWith (== '\n') packet : packets)

listenLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
listenLoop sock chan ci = recieveWithBufferLoop B.empty
    where
        recieveWithBufferLoop recvBuf = do
            recvBS <- recv sock 4096
            unless (B.null recvBS) $ do
                let (packets, newrecvBuf) = bs2Packets $ B.append recvBuf recvBS
                forM_ packets sendPacket
                recieveWithBufferLoop newrecvBuf

        sendPacket packet = writeChan chan $ ClientMessage (ci, packet)

clientRecvLoop :: Socket -> Chan CoreMessage -> Chan [B.ByteString] -> ClientIndex -> (forall a. IO a -> IO a) -> IO ()
clientRecvLoop s chan clChan ci restore =
    myThreadId >>=
    \t -> (restore $ forkIO (clientSendLoop s t clChan ci) >>
        listenLoop s chan ci >> return "Connection closed")
        `Exception.catch` (\(e :: Exception.IOException) -> return . B.pack . show $ e)
        `Exception.catch` (\(e :: ShutdownThreadException) -> return . B.pack . show $ e)
        >>= clientOff >> remove
    where
        clientOff msg = writeChan chan $ ClientMessage (ci, ["QUIT", msg])
        remove = writeChan chan $ Remove ci



clientSendLoop :: Socket -> ThreadId -> Chan [B.ByteString] -> ClientIndex -> IO ()
clientSendLoop s tId chan ci = do
    answer <- readChan chan
    Exception.handle
        (\(e :: Exception.IOException) -> unless (isQuit answer) . killReciever $ show e) $
            sendAll s $ B.unlines answer `B.snoc` '\n'

    if isQuit answer then
        do
        Exception.handle (\(_ :: Exception.IOException) -> putStrLn "error on sClose") $ sClose s
        killReciever . B.unpack $ quitMessage answer
        else
        clientSendLoop s tId chan ci

    where
        killReciever = Exception.throwTo tId . ShutdownThreadException
        quitMessage ["BYE"] = "bye"
        quitMessage ("BYE":msg:_) = msg
        quitMessage _ = error "quitMessage"
        isQuit ("BYE":_) = True
        isQuit _ = False