Allow script to be missing when calling HedgewarsScriptLoad, return true/false based on success
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QUdpSocket>
#include "netudpwidget.h"
#include "hwconsts.h"
HWNetUdpModel::HWNetUdpModel(QObject* parent) :
HWNetServersModel(parent)
{
pUdpSocket = new QUdpSocket(this);
pUdpSocket->bind();
connect(pUdpSocket, SIGNAL(readyRead()), this, SLOT(onClientRead()));
}
void HWNetUdpModel::updateList()
{
beginResetModel();
games.clear();
endResetModel();
pUdpSocket->writeDatagram("hedgewars client", QHostAddress::Broadcast, NETGAME_DEFAULT_PORT);
}
void HWNetUdpModel::onClientRead()
{
beginResetModel();
while (pUdpSocket->hasPendingDatagrams())
{
QByteArray datagram;
datagram.resize(pUdpSocket->pendingDatagramSize());
QHostAddress clientAddr;
quint16 clientPort;
pUdpSocket->readDatagram(datagram.data(), datagram.size(), &clientAddr, &clientPort);
QString packet = QString::fromUtf8(datagram.data());
if(packet.startsWith("hedgewars server"))
{
QStringList sl;
sl << packet.remove(0, 17) << clientAddr.toString() << QString::number(NETGAME_DEFAULT_PORT);
games.append(sl);
}
}
endResetModel();
}
QVariant HWNetUdpModel::data(const QModelIndex &index,
int role) const
{
if (!index.isValid() || index.row() < 0
|| index.row() >= games.size()
|| role != Qt::DisplayRole)
return QVariant();
return games[index.row()][index.column()];
}