So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
AUTOMAKE_OPTIONS = foreign
INCLUDES = -I./
lib_LTLIBRARIES = libvorbisidec.la
libvorbisidec_la_SOURCES = mdct.c block.c window.c \
synthesis.c info.c \
floor1.c floor0.c vorbisfile.c \
res012.c mapping0.c registry.c codebook.c \
sharedbook.c framing.c bitwise.c \
codebook.h misc.h mdct_lookup.h\
os.h mdct.h block.h ivorbisfile.h lsp_lookup.h\
registry.h window.h window_lookup.h\
codec_internal.h backends.h ogg.h \
asm_arm.h ivorbiscodec.h
libvorbisidec_la_LDFLAGS = -version-info @V_LIB_CURRENT@:@V_LIB_REVISION@:@V_LIB_AGE@
EXTRA_PROGRAMS = ivorbisfile_example
CLEANFILES = $(EXTRA_PROGRAMS) $(lib_LTLIBRARIES)
ivorbisfile_example_SOURCES = ivorbisfile_example.c
ivorbisfile_example_LDFLAGS = -static
ivorbisfile_example_LDADD = libvorbisidec.la
includedir = $(prefix)/include/tremor
include_HEADERS = ivorbiscodec.h ivorbisfile.h ogg.h os_types.h config_types.h
example:
-ln -fs . vorbis
$(MAKE) ivorbisfile_example
debug:
$(MAKE) all CFLAGS="@DEBUG@"
profile:
$(MAKE) all CFLAGS="@PROFILE@"