- Replaced water sprite
- Many small ammo fixes
- Increased speed of placing land objects
- New land template
(* * Hedgewars, a worms-like game * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com> * * Distributed under the terms of the BSD-modified licence: * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * with the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *)unit uLandObjects;interfaceuses SDLh;{$include options.inc}procedure AddObjects(Surface: PSDL_Surface);procedure BlitImageAndGenerateCollisionInfo(cpX, cpY: Longword; Image, Surface: PSDL_Surface);implementationuses uLand, uStore, uConsts, uMisc, uConsole, uRandom;const MaxRects = 256; MAXOBJECTRECTS = 16;type PRectArray = ^TRectsArray; TRectsArray = array[0..MaxRects] of TSDL_rect;type TThemeObject = record Surf: PSDL_Surface; inland: TSDL_Rect; outland: array[1..MAXOBJECTRECTS] of TSDL_Rect; rectcnt: Longword; Width, Height: Longword; Maxcnt: Longword; end;var Rects: PRectArray; RectCount: Longword;procedure BlitImageAndGenerateCollisionInfo(cpX, cpY: Longword; Image, Surface: PSDL_Surface);var i, p: LongWord; x, y: Longword; bpp: integer; r: TSDL_Rect;beginr.x:= cpX;r.y:= cpY;SDL_UpperBlit(Image, nil, Surface, @r);WriteToConsole('Generating collision info... ');if SDL_MustLock(Image) then SDLTry(SDL_LockSurface(Image) >= 0, true);bpp:= Image.format.BytesPerPixel;WriteToConsole('('+inttostr(bpp)+') ');p:= LongWord(Image.pixels);case bpp of 1: OutError('We don''t work with 8 bit surfaces', true); 2: for y:= 0 to Pred(Image.h) do begin i:= Longword(@Land[cpY + y, cpX]); for x:= 0 to Pred(Image.w) do if PWord(p + x * 2)^ <> 0 then PLongWord(i + x * 4)^:= $FFFFFF; inc(p, Image.pitch); end; 3: for y:= 0 to Pred(Image.h) do begin i:= Longword(@Land[cpY + y, cpX]); for x:= 0 to Pred(Image.w) do if (PByte(p + x * 3 + 0)^ <> 0) or (PByte(p + x * 3 + 1)^ <> 0) or (PByte(p + x * 3 + 2)^ <> 0) then PLongWord(i + x * 4)^:= $FFFFFF; inc(p, Image.pitch); end; 4: for y:= 0 to Pred(Image.h) do begin i:= Longword(@Land[cpY + y, cpX]); for x:= 0 to Pred(Image.w) do if PLongword(p + x * 4)^ <> 0 then PLongWord(i + x * 4)^:= $FFFFFF; inc(p, Image.pitch); end; end;if SDL_MustLock(Image) then SDL_UnlockSurface(Image);WriteLnToConsole(msgOK)end;procedure AddRect(x1, y1, w1, h1: integer);beginwith Rects[RectCount] do begin x:= x1; y:= y1; w:= w1; h:= h1 end;inc(RectCount);TryDo(RectCount < MaxRects, 'AddRect: overflow', true)end;procedure InitRects;beginRectCount:= 0;New(Rects)end;procedure FreeRects;beginDispose(rects)end;function CheckIntersect(x1, y1, w1, h1: integer): boolean;var i: Longword;beginResult:= false;i:= 0;if RectCount > 0 then repeat with Rects[i] do Result:= (x < x1 + w1) and (x1 < x + w) and (y < y1 + h1) and (y1 < y + h); inc(i) until (i = RectCount) or (Result)end;function AddGirder(gX: integer; Surface: PSDL_Surface): boolean;var tmpsurf: PSDL_Surface; x1, x2, y, k, i: integer; r, rr: TSDL_Rect; function CountNonZeroz(x, y: integer): Longword; var i: integer; begin Result:= 0; for i:= y to y + 15 do if Land[i, x] <> 0 then inc(Result) end;beginy:= 150;repeat inc(y, 24); x1:= gX; x2:= gX; while (x1 > 100) and (CountNonZeroz(x1, y) = 0) do dec(x1, 2); i:= x1 - 12; repeat k:= CountNonZeroz(x1, y); dec(x1, 2) until (x1 < 100) or (k = 0) or (k = 16) or (x1 < i); inc(x1, 2); if k = 16 then begin while (x2 < 1900) and (CountNonZeroz(x2, y) = 0) do inc(x2, 2); i:= x2 + 12; repeat k:= CountNonZeroz(x2, y); inc(x2, 2) until (x2 > 1900) or (k = 0) or (k = 16) or (x2 > i); if (x2 < 1900) and (k = 16) and (x2 - x1 > 250) and not CheckIntersect(x1 - 32, y - 64, x2 - x1 + 64, 144) then break; end;x1:= 0;until y > 900;if x1 > 0 then begin Result:= true; tmpsurf:= LoadImage(Pathz[ptGraphics] + '/Girder.png', false); rr.x:= x1; rr.y:= y; while rr.x + 100 < x2 do begin SDL_UpperBlit(tmpsurf, nil, Surface, @rr); inc(rr.x, 100); end; r.x:= 0; r.y:= 0; r.w:= x2 - rr.x; r.h:= 16; SDL_UpperBlit(tmpsurf, @r, Surface, @rr); SDL_FreeSurface(tmpsurf); AddRect(x1 - 8, y - 32, x2 - x1 + 16, 80); for k:= y to y + 15 do for i:= x1 to x2 do Land[k, i]:= $FFFFFF end else Result:= falseend;function CheckLand(rect: TSDL_Rect; dX, dY, Color: Longword): boolean;var i: Longword;beginResult:= true;inc(rect.x, dX);inc(rect.y, dY);i:= 0;{$WARNINGS OFF}while (i <= rect.w) and Result do begin Result:= (Land[rect.y, rect.x + i] = Color) and (Land[rect.y + rect.h, rect.x + i] = Color); inc(i) end;i:= 0;while (i <= rect.h) and Result do begin Result:= (Land[rect.y + i, rect.x] = Color) and (Land[rect.y + i, rect.x + rect.w] = Color); inc(i) end;{$WARNINGS ON}end;function CheckCanPlace(x, y: Longword; var Obj: TThemeObject): boolean;var i: Longword;beginwith Obj do if CheckLand(inland, x, y, $FFFFFF) then begin Result:= true; i:= 1; while Result and (i <= rectcnt) do begin Result:= CheckLand(outland[i], x, y, 0); inc(i) end; if Result then Result:= not CheckIntersect(x, y, Width, Height) end else Result:= falseend;function TryPut(var Obj: TThemeObject; Surface: PSDL_Surface): boolean;const MaxPointsIndex = 2047;var x, y: Longword; ar: array[0..MaxPointsIndex] of TPoint; cnt, i: Longword;begincnt:= 0;with Obj do begin if Maxcnt = 0 then begin Result:= false; exit end; x:= 0; repeat y:= 0; repeat if CheckCanPlace(x, y, Obj) then begin ar[cnt].x:= x; ar[cnt].y:= y; inc(cnt); if cnt > MaxPointsIndex then // buffer is full, do not check the rest land begin y:= 5000; x:= 5000; end end; inc(y, 3); until y > 1023 - Height; inc(x, getrandom(6) + 3) until x > 2047 - Width; Result:= cnt <> 0; if Result then begin i:= getrandom(cnt); BlitImageAndGenerateCollisionInfo(ar[i].x, ar[i].y, Obj.Surf, Surface); AddRect(ar[i].x, ar[i].y, Width, Height); dec(Maxcnt) end else Maxcnt:= 0 endend;procedure AddThemeObjects(Surface: PSDL_Surface; MaxCount: Longword);const MAXTHEMEOBJECTS = 32;var f: textfile; s: string; ThemeObjects: array[1..MAXTHEMEOBJECTS] of TThemeObject; i, ii, t, n: Longword; b: boolean;begins:= Pathz[ptThemeCurrent] + '/' + cThemeCFGFilename;WriteLnToConsole('Adding objects...');AssignFile(f, s);{$I-}Reset(f);Readln(f, s); // skip colorReadln(f, n);for i:= 1 to n do begin Readln(f, s); // filename with ThemeObjects[i] do begin Surf:= LoadImage(Pathz[ptThemeCurrent] + '/' + s + '.png', false); Read(f, Width, Height); with inland do Read(f, x, y, w, h); Read(f, rectcnt); for ii:= 1 to rectcnt do with outland[ii] do Read(f, x, y, w, h); Maxcnt:= 2; ReadLn(f) end; end;Closefile(f);{$I+}TryDo(IOResult = 0, 'Bad data or cannot access file ' + cThemeCFGFilename, true);// loaded objects, try to put on landif n = 0 then exit;i:= 1;repeat t:= getrandom(n) + 1; ii:= t; repeat inc(ii); if ii > n then ii:= 1; b:= TryPut(ThemeObjects[ii], Surface) until b or (ii = t);inc(i)until (i > MaxCount) or not bend;procedure AddObjects(Surface: PSDL_Surface);beginInitRects;AddGirder(512, Surface);AddGirder(1024, Surface);AddGirder(1300, Surface);AddGirder(1536, Surface);AddThemeObjects(Surface, 8);FreeRectsend;end.