(*
* Hedgewars, a worms-like game
* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
unit uLandTemplates;
interface
uses SDLh, uFloat;
{$INCLUDE options.inc}
const NTPX = Low(TSDL_Rect.x);
type PPointArray = ^TPointArray;
TPointArray = array[0..64] of TSDL_Rect;
TEdgeTemplate = record
BasePoints: PPointArray;
BasePointsCount: Longword;
FillPoints: PPointArray;
FillPointsCount: Longword;
RandPassesCount: Longword;
canMirror, canFlip: boolean;
end;
const Template0Points: array[0..18] of TSDL_Rect =
(
(x: 410; y: 1024; w: 1; h: 1),
(x: 160; y: 760; w: 130; h: 170),
(x: 342; y: 706; w: 316; h: 150),
(x: 238; y: 386; w: 270; h: 180),
(x: 246; y: 176; w: 242; h: 156),
(x: 622; y: 128; w: 480; h: 300),
(x: 806; y: 468; w: 152; h: 324),
(x: 650; y: 1024; w: 500; h: 1),
(x: 1250; y: 1100; w: 1; h: 1),
(x: 1490; y: 1024; w: 1; h: 1),
(x: 1452; y: 904; w: 74; h: 12),
(x: 1248; y: 575; w: 68; h: 425),
(x: 1426; y: 592; w: 140; h: 142),
(x: 1310; y: 192; w: 150; h: 350),
(x: 1588; y: 194; w: 148; h: 332),
(x: 1618; y: 472; w: 276; h: 314),
(x: 1710; y: 850; w: 130; h: 86),
(x: 1734; y: 1024; w: 1; h: 1),
(x: NTPX; y: 0; w: 1; h: 1)
);
Template0FPoints: array[0..0] of TPoint =
(
(x: 1023; y: 0)
);
const Template1Points: array[0..15] of TSDL_Rect =
(
(x: 400; y: 1024; w: 25; h: 1),
(x: 284; y: 892; w: 254; h: 58),
(x: 492; y: 634; w: 100; h: 200),
(x: 274; y: 256; w: 276; h: 400),
(x: 620; y: 254; w: 125; h: 270),
(x: 680; y: 550; w: 96; h: 390),
(x: 826; y: 614; w: 110; h: 350),
(x: 800; y: 186; w: 150; h: 380),
(x: 1000; y: 186; w: 170; h: 375),
(x: 1012; y: 540; w: 188; h: 298),
(x: 1240; y: 668; w: 136; h: 172),
(x: 1270; y: 194; w: 120; h: 392),
(x: 1514; y: 194; w: 364; h: 362),
(x: 1450; y: 652; w: 315; h: 232),
(x: 1460; y: 1024; w: 25; h: 1),
(x: NTPX; y: 0; w: 1; h: 1)
);
Template1FPoints: array[0..0] of TPoint =
(
(x: 1023; y: 0)
);
const Template2Points: array[0..21] of TSDL_Rect =
(
(x: 354; y: 1024; w: 1; h: 1),
(x: 232; y: 926; w: 226; h: 60),
(x: 120; y: 846; w: 298; h: 62),
(x: 280; y: 704; w: 210; h: 102),
(x: 208; y: 422; w: 192; h: 248),
(x: 292; y: 160; w: 206; h: 240),
(x: 526; y: 172; w: 92; h: 334),
(x: 462; y: 528; w: 226; h: 126),
(x: 556; y: 678; w: 268; h: 156),
(x: 722; y: 164; w: 138; h: 500),
(x: 890; y: 156; w: 94; h: 352),
(x: 898; y: 562; w: 170; h: 264),
(x: 1092; y: 384; w: 84; h: 446),
(x: 1206; y: 200; w: 158; h: 278),
(x: 1300; y: 490; w: 104; h: 336),
(x: 1416; y: 546; w: 90; h: 398),
(x: 1546; y: 192; w: 134; h: 532),
(x: 1702; y: 246; w: 156; h: 258),
(x: 1700; y: 548; w: 132; h: 340),
(x: 1534; y: 898; w: 252; h: 82),
(x: 1604; y: 1024; w: 1; h: 1),
(x: NTPX; y: 0; w: 1; h: 1)
);
Template2FPoints: array[0..0] of TPoint =
(
(x: 1023; y: 0)
);
const Template3Points: array[0..16] of TSDL_Rect =
(
(x: 348; y: 1024; w: 1; h: 1),
(x: 236; y: 852; w: 208; h: 72),
(x: 498; y: 710; w: 308; h: 60),
(x: 728; y: 852; w: 434; h: 40),
(x: 1174; y: 712; w: 332; h: 40),
(x: 1402; y: 838; w: 226; h: 36),
(x: 1530; y: 1024; w: 1; h: 1),
(x: NTPX; y: 0; w: 1; h: 1),
(x: 1660; y: 498; w: 111; h: 111),
(x: 1270; y: 476; w: 34; h: 102),
(x: 682; y: 414; w: 284; h: 132),
(x: 230; y: 328; w: 126; h: 168),
(x: 410; y: 174; w: 114; h: 100),
(x: 790; y: 172; w: 352; h: 120),
(x: 1274; y: 128; w: 60; h: 240),
(x: 1434; y: 222; w: 254; h: 116),
(x: NTPX; y: 0; w: 1; h: 1)
);
Template3FPoints: array[0..0] of TPoint =
(
(x: 1023; y: 0)
);
const Template4Points: array[0..22] of TSDL_Rect =
(
(x: 418; y: 1024; w: 1; h: 1),
(x: 248; y: 900; w: 186; h: 62),
(x: 272; y: 692; w: 254; h: 138),
(x: 610; y: 768; w: 90; h: 166),
(x: 820; y: 616; w: 224; h: 258),
(x: 1242; y: 758; w: 96; h: 146),
(x: 1550; y: 698; w: 224; h: 134),
(x: 1530; y: 902; w: 210; h: 54),
(x: 1532; y: 1024; w: 1; h: 1),
(x: NTPX; y: 0; w: 1; h: 1),
(x: 202; y: 418; w: 110; h: 92),
(x: 252; y: 312; w: 160; h: 32),
(x: 150; y: 168; w: 134; h: 78),
(x: 702; y: 160; w: 132; h: 84),
(x: 702; y: 308; w: 230; h: 36),
(x: 720; y: 408; w: 166; h: 96),
(x: NTPX; y: 0; w: 1; h: 1),
(x: 1702; y: 434; w: 202; h: 42),
(x: 1252; y: 388; w: 134; h: 98),
(x: 1214; y: 152; w: 116; h: 154),
(x: 1428; y: 252; w: 150; h: 70),
(x: 1750; y: 152; w: 86; h: 220),
(x: NTPX; y: 0; w: 1; h: 1)
);
Template4FPoints: array[0..0] of TPoint =
(
(x: 1023; y: 0)
);
const EdgeTemplates: array[0..4] of TEdgeTemplate =
(
(BasePoints: @Template0Points;
BasePointsCount: Succ(High(Template0Points));
FillPoints: @Template0FPoints;
FillPointsCount: Succ(High(Template0FPoints));
RandPassesCount: 4;
canMirror: true; canFlip: false;
),
(BasePoints: @Template1Points;
BasePointsCount: Succ(High(Template1Points));
FillPoints: @Template1FPoints;
FillPointsCount: Succ(High(Template1FPoints));
RandPassesCount: 3;
canMirror: false; canFlip: false;
),
(BasePoints: @Template2Points;
BasePointsCount: Succ(High(Template2Points));
FillPoints: @Template2FPoints;
FillPointsCount: Succ(High(Template2FPoints));
RandPassesCount: 3;
canMirror: false; canFlip: false;
),
(BasePoints: @Template3Points;
BasePointsCount: Succ(High(Template3Points));
FillPoints: @Template3FPoints;
FillPointsCount: Succ(High(Template3FPoints));
RandPassesCount: 3;
canMirror: false; canFlip: false;
),
(BasePoints: @Template4Points;
BasePointsCount: Succ(High(Template4Points));
FillPoints: @Template4FPoints;
FillPointsCount: Succ(High(Template4FPoints));
RandPassesCount: 3;
canMirror: false; canFlip: false;
)
);
implementation
end.