Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#ifndef PAGE_NETGAME_H#define PAGE_NETGAME_H#include "HistoryLineEdit.h"#include "AbstractPage.h"class HWChatWidget;class TeamSelWidget;class GameCFGWidget;class PageNetGame : public AbstractPage{ Q_OBJECT public: PageNetGame(QWidget* parent); /** * Sets the room name to display. * @param roomName room name to be displayed. */ void setRoomName(const QString & roomName); void displayError(const QString & message); void displayNotice(const QString & message); void displayWarning(const QString & message); QPushButton *BtnGo; QPushButton *BtnMaster; QPushButton *BtnStart; QPushButton *BtnUpdate; QAction * restrictJoins; QAction * restrictTeamAdds; HWChatWidget* chatWidget; TeamSelWidget* pNetTeamsWidget; GameCFGWidget* pGameCFG; public slots: void setReadyStatus(bool isReady); void setUser(const QString & nickname); void onUpdateClick(); void setMasterMode(bool isMaster); signals: void SetupClicked(); void askForUpdateRoomName(const QString &); private: QLayout * bodyLayoutDefinition(); QLayout * footerLayoutDefinition(); void connectSignals(); HistoryLineEdit * leRoomName; QPushButton * btnSetup;};#endif