move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
To compile and install you need:
- CMake >= 2.6.0
- FreePascal >= 2.2.0
- Qt >= 4.5.0
- SDL >= 1.2.5
- SDL_net >= 1.2.5
- SDL_mixer >= 1.2
- SDL_image >= 1.2
- SDL_ttf >= 2.0
- Lua >= 5.1.0
- Physfs >= 2.1
For server:
- Glasgow Haskell Compiler >= 6.10
- bytestring-show package
- dataenc package
- hslogger package
For videorecording:
- FFmpeg or LibAV
- GLUT (when SDL < 2)
For compressed screenshots:
- libpng
Lua will be automatically built if not found.
1. Configure:
$ cmake .
or
$ cmake -DCMAKE_BUILD_TYPE="Release" -DCMAKE_INSTALL_PREFIX="install_prefix" \
-DDATA_INSTALL_DIR="data_dir" -DNOSERVER=1 .
Add -DNOSERVER=0 to compile net server (remember to check out the additional
dependencies with the hedgewars-server.cabal configuration file. If you have
Qt installed but it is not found, you can set it up with
-DQT_QMAKE_EXECUTABLE="path_to_qmake".
To get a glimpse of the main configuration options, you may use this command
`cat CMakeLists.txt | grep option`
2. Compile:
$ make
3. Install:
# make install
That's all! Enjoy!