In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
{-# LANGUAGE OverloadedStrings #-}
module HWProtoLobbyState where
import qualified Data.Map as Map
import qualified Data.IntSet as IntSet
import qualified Data.Foldable as Foldable
import Data.Maybe
import Data.List
import Data.Word
import Control.Monad.Reader
import qualified Data.ByteString.Char8 as B
--------------------------------------
import CoreTypes
import Actions
import Utils
import HandlerUtils
import RoomsAndClients
{-answerAllTeams protocol teams = concatMap toAnswer teams
where
toAnswer team =
[AnswerThisClient $ teamToNet protocol team,
AnswerThisClient ["TEAM_COLOR", teamname team, teamcolor team],
AnswerThisClient ["HH_NUM", teamname team, show $ hhnum team]]
-}
handleCmd_lobby :: CmdHandler
handleCmd_lobby ["LIST"] = do
(ci, irnc) <- ask
let cl = irnc `client` ci
rooms <- allRoomInfos
let roomsInfoList = concatMap (roomInfo irnc) . filter (\r -> (roomProto r == clientProto cl) && not (isRestrictedJoins r))
return [AnswerClients [sendChan cl] ("ROOMS" : roomsInfoList rooms)]
where
roomInfo irnc room = [
showB $ gameinprogress room,
name room,
showB $ playersIn room,
showB $ length $ teams room,
nick $ irnc `client` masterID room,
head (Map.findWithDefault ["+gen+"] "MAP" (params room)),
head (Map.findWithDefault ["Default"] "SCHEME" (params room)),
head (Map.findWithDefault ["Default"] "AMMO" (params room))
]
handleCmd_lobby ["CHAT", msg] = do
n <- clientNick
s <- roomOthersChans
return [AnswerClients s ["CHAT", n, msg]]
handleCmd_lobby ["CREATE_ROOM", newRoom, roomPassword]
| illegalName newRoom = return [Warning "Illegal room name"]
| otherwise = do
rs <- allRoomInfos
cl <- thisClient
return $ if isJust $ find (\room -> newRoom == name room) rs then
[Warning "Room exists"]
else
[
AddRoom newRoom roomPassword,
AnswerClients [sendChan cl] ["NOT_READY", nick cl]
]
handleCmd_lobby ["CREATE_ROOM", newRoom] =
handleCmd_lobby ["CREATE_ROOM", newRoom, ""]
handleCmd_lobby ["JOIN_ROOM", roomName, roomPassword] = do
(ci, irnc) <- ask
let ris = allRooms irnc
cl <- thisClient
let maybeRI = find (\ri -> roomName == name (irnc `room` ri)) ris
let jRI = fromJust maybeRI
let jRoom = irnc `room` jRI
let jRoomClients = map (client irnc) $! roomClients irnc jRI -- no lazyness here!
return $
if isNothing maybeRI then
[Warning "No such rooms"]
else if isRestrictedJoins jRoom then
[Warning "Joining restricted"]
else if roomPassword /= password jRoom then
[Warning "Wrong password"]
else
[
MoveToRoom jRI,
AnswerClients (map sendChan $ cl : jRoomClients) ["NOT_READY", nick cl]
]
++ [ AnswerClients [sendChan cl] $ "JOINED" : map nick jRoomClients | playersIn jRoom /= 0]
++ (map (readynessMessage cl) jRoomClients)
where
readynessMessage cl c = AnswerClients [sendChan cl] [if isReady c then "READY" else "NOT_READY", nick c]
{-
handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName, roomPassword]
| noSuchRoom = [Warning "No such room"]
| isRestrictedJoins jRoom = [Warning "Joining restricted"]
| roomPassword /= password jRoom = [Warning "Wrong password"]
| otherwise =
[RoomRemoveThisClient "", -- leave lobby
RoomAddThisClient rID] -- join room
++ answerNicks
++ answerReady
++ [AnswerThisRoom ["NOT_READY", nick client]]
++ answerFullConfig
++ answerTeams
++ watchRound
where
answerNicks =
[AnswerThisClient $ "JOINED" :
map (\clID -> nick $ clients IntMap.! clID) roomClientsIDs | playersIn jRoom /= 0]
answerReady = map
((\ c ->
AnswerThisClient
[if isReady c then "READY" else "NOT_READY", nick c])
. (\ clID -> clients IntMap.! clID))
roomClientsIDs
toAnswer (paramName, paramStrs) = AnswerThisClient $ "CFG" : paramName : paramStrs
answerFullConfig = map toAnswer (leftConfigPart ++ rightConfigPart)
(leftConfigPart, rightConfigPart) = partition (\(p, _) -> p /= "MAP") (Map.toList $ params jRoom)
watchRound = if not $ gameinprogress jRoom then
[]
else
[AnswerThisClient ["RUN_GAME"],
AnswerThisClient $ "EM" : toEngineMsg "e$spectate 1" : Foldable.toList (roundMsgs jRoom)]
answerTeams = if gameinprogress jRoom then
answerAllTeams (clientProto client) (teamsAtStart jRoom)
else
answerAllTeams (clientProto client) (teams jRoom)
-}
handleCmd_lobby ["JOIN_ROOM", roomName] =
handleCmd_lobby ["JOIN_ROOM", roomName, ""]
{-
handleCmd_lobby clID clients rooms ["FOLLOW", asknick] =
if noSuchClient || roomID followClient == 0 then
[]
else
handleCmd_lobby clID clients rooms ["JOIN_ROOM", roomName]
where
maybeClient = Foldable.find (\cl -> asknick == nick cl) clients
noSuchClient = isNothing maybeClient
followClient = fromJust maybeClient
roomName = name $ rooms IntMap.! roomID followClient
---------------------------
-- Administrator's stuff --
handleCmd_lobby clID clients rooms ["KICK", kickNick] =
[KickClient kickID | isAdministrator client && (not noSuchClient) && kickID /= clID]
where
client = clients IntMap.! clID
maybeClient = Foldable.find (\cl -> kickNick == nick cl) clients
noSuchClient = isNothing maybeClient
kickID = clientUID $ fromJust maybeClient
handleCmd_lobby clID clients rooms ["BAN", banNick] =
if not $ isAdministrator client then
[]
else
BanClient banNick : handleCmd_lobby clID clients rooms ["KICK", banNick]
where
client = clients IntMap.! clID
handleCmd_lobby clID clients rooms ["SET_SERVER_VAR", "MOTD_NEW", newMessage] =
[ModifyServerInfo (\si -> si{serverMessage = newMessage}) | isAdministrator client]
where
client = clients IntMap.! clID
handleCmd_lobby clID clients rooms ["SET_SERVER_VAR", "MOTD_OLD", newMessage] =
[ModifyServerInfo (\si -> si{serverMessageForOldVersions = newMessage}) | isAdministrator client]
where
client = clients IntMap.! clID
handleCmd_lobby clID clients rooms ["SET_SERVER_VAR", "LATEST_PROTO", protoNum] =
[ModifyServerInfo (\si -> si{latestReleaseVersion = fromJust readNum}) | isAdministrator client && isJust readNum]
where
client = clients IntMap.! clID
readNum = maybeRead protoNum :: Maybe Word16
handleCmd_lobby clID clients rooms ["GET_SERVER_VAR"] =
[SendServerVars | isAdministrator client]
where
client = clients IntMap.! clID
handleCmd_lobby clID clients rooms ["CLEAR_ACCOUNTS_CACHE"] =
[ClearAccountsCache | isAdministrator client]
where
client = clients IntMap.! clID
-}
handleCmd_lobby _ = return [ProtocolError "Incorrect command (state: in lobby)"]