icons \o/
fixed orientation and launch image issues
prevent a crash when loading lobby multiple times
//
// VoicesViewController.m
// HedgewarsMobile
//
// Created by Vittorio on 02/04/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "VoicesViewController.h"
#import "CommodityFunctions.h"
#import "openalbridge.h"
@implementation VoicesViewController
@synthesize teamDictionary, voiceArray, lastIndexPath;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
- (void)viewDidLoad {
[super viewDidLoad];
srandom(time(NULL));
openal_init();
voiceBeingPlayed = -1;
// load all the voices names and store them into voiceArray
// it's here and not in viewWillAppear because user cannot add/remove them
NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:VOICES_DIRECTORY() error:NULL];
self.voiceArray = array;
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
// this moves the tableview to the top
[self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
}
-(void) viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
if(voiceBeingPlayed >= 0) {
openal_stopsound(voiceBeingPlayed);
voiceBeingPlayed = -1;
}
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.voiceArray count];
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
NSString *voice = [[voiceArray objectAtIndex:[indexPath row]] stringByDeletingPathExtension];
cell.textLabel.text = voice;
if ([voice isEqualToString:[teamDictionary objectForKey:@"voicepack"]]) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
self.lastIndexPath = indexPath;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
int newRow = [indexPath row];
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
if (newRow != oldRow) {
[teamDictionary setObject:[voiceArray objectAtIndex:newRow] forKey:@"voicepack"];
// tell our boss to write this new stuff on disk
[[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
[self.tableView reloadData];
self.lastIndexPath = indexPath;
[self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
[self.tableView deselectRowAtIndexPath:indexPath animated:YES];
if (voiceBeingPlayed >= 0) {
openal_stopsound(voiceBeingPlayed);
voiceBeingPlayed = -1;
}
// the keyword static prevents re-initialization of the variable
NSString *voiceDir = [[NSString alloc] initWithFormat:@"%@/%@/",VOICES_DIRECTORY(),[voiceArray objectAtIndex:newRow]];
NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:voiceDir error:NULL];
int index = random() % [array count];
voiceBeingPlayed = openal_loadfile([[voiceDir stringByAppendingString:[array objectAtIndex:index]] UTF8String]);
[voiceDir release];
openal_playsound(voiceBeingPlayed);
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Relinquish ownership any cached data, images, etc that aren't in use.
}
-(void) viewDidUnload {
openal_close();
voiceBeingPlayed = -1;
self.lastIndexPath = nil;
self.teamDictionary = nil;
self.voiceArray = nil;
[super viewDidUnload];
MSG_DIDUNLOAD();
}
-(void) dealloc {
[voiceArray release];
[teamDictionary release];
[lastIndexPath release];
[super dealloc];
}
@end