Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import <UIKit/UIKit.h>
@interface SavedGamesViewController : UIViewController <UITableViewDelegate, UITableViewDataSource,
EditableCellViewDelegate, UIActionSheetDelegate> {
UITableView *tableView;
NSMutableArray *listOfSavegames;
NSInteger numberOfItems;
}
@property (nonatomic,retain) IBOutlet UITableView *tableView;
@property (nonatomic,retain) NSMutableArray *listOfSavegames;
@property (assign) NSInteger numberOfItems;
-(IBAction) buttonPressed:(id) sender;
@end