Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
module Miscutils where
import IO
import Control.Concurrent.STM
import Data.Word
import Data.Char
import Data.List(find)
import Maybe (fromJust)
import qualified Data.Map as Map
import Data.Time
import Data.Sequence(Seq, empty)
import Network
import qualified Codec.Binary.Base64 as Base64
import qualified Codec.Binary.UTF8.String as UTF8
data ClientInfo =
ClientInfo
{
chan :: TChan [String],
sendChan :: TChan [String],
handle :: Handle,
host :: String,
connectTime :: UTCTime,
nick :: String,
protocol :: Word16,
room :: String,
isMaster :: Bool,
isReady :: Bool,
forceQuit :: Bool,
partRoom :: Bool
}
instance Eq ClientInfo where
a1 == a2 = handle a1 == handle a2
data HedgehogInfo =
HedgehogInfo String String
data TeamInfo =
TeamInfo
{
teamowner :: String,
teamname :: String,
teamcolor :: String,
teamgrave :: String,
teamfort :: String,
teamvoicepack :: String,
difficulty :: Int,
hhnum :: Int,
hedgehogs :: [HedgehogInfo]
}
data RoomInfo =
RoomInfo
{
name :: String,
password :: String,
roomProto :: Word16,
teams :: [TeamInfo],
gamemap :: String,
gameinprogress :: Bool,
playersIn :: Int,
readyPlayers :: Int,
isRestrictedJoins :: Bool,
isRestrictedTeams :: Bool,
roundMsgs :: Seq String,
leftTeams :: [String],
teamsAtStart :: [TeamInfo],
params :: Map.Map String [String]
}
createRoom = (
RoomInfo
""
""
0
[]
"+rnd+"
False
1
0
False
False
Data.Sequence.empty
[]
[]
Map.empty
)
data StatisticsInfo =
StatisticsInfo
{
playersNumber :: Int,
roomsNumber :: Int
}
data ServerInfo =
ServerInfo
{
isDedicated :: Bool,
serverMessage :: String,
adminPassword :: String,
listenPort :: PortNumber,
loginsNumber :: Int,
lastHourUsers :: [UTCTime],
stats :: TMVar StatisticsInfo
}
newServerInfo = (
ServerInfo
True
"<h2><p align=center><a href=\"http://www.hedgewars.org/\">http://www.hedgewars.org/</a></p></h2>"
""
46631
0
[]
)
type ClientsTransform = [ClientInfo] -> [ClientInfo]
type RoomsTransform = [RoomInfo] -> [RoomInfo]
type HandlesSelector = ClientInfo -> [ClientInfo] -> [RoomInfo] -> [ClientInfo]
type Answer = ServerInfo -> (HandlesSelector, [String])
type CmdHandler = ClientInfo -> [ClientInfo] -> [RoomInfo] -> [String] -> (ClientsTransform, RoomsTransform, [Answer])
roomByName :: String -> [RoomInfo] -> RoomInfo
roomByName roomName rooms = fromJust $ find (\room -> roomName == name room) rooms
tselect :: [ClientInfo] -> STM ([String], ClientInfo)
tselect = foldl orElse retry . map (\ci -> (flip (,) ci) `fmap` readTChan (chan ci))
maybeRead :: Read a => String -> Maybe a
maybeRead s = case reads s of
[(x, rest)] | all isSpace rest -> Just x
_ -> Nothing
deleteBy2t :: (a -> b -> Bool) -> b -> [a] -> [a]
deleteBy2t _ _ [] = []
deleteBy2t eq x (y:ys) = if y `eq` x then ys else y : deleteBy2t eq x ys
deleteFirstsBy2t :: (a -> b -> Bool) -> [a] -> [b] -> [a]
deleteFirstsBy2t eq = foldl (flip (deleteBy2t eq))
--clientByHandle :: Handle -> [ClientInfo] -> Maybe ClientInfo
--clientByHandle chandle clients = find (\c -> handle c == chandle) clients
sameRoom :: HandlesSelector
sameRoom client clients rooms = filter (\ci -> room ci == room client) clients
sameProtoLobbyClients :: HandlesSelector
sameProtoLobbyClients client clients rooms = filter (\ci -> room ci == [] && protocol ci == protocol client) clients
otherLobbyClients :: HandlesSelector
otherLobbyClients client clients rooms = filter (\ci -> room ci == []) clients
noRoomSameProto :: HandlesSelector
noRoomSameProto client clients _ = filter (null . room) $ filter (\ci -> protocol client == protocol ci) clients
othersInRoom :: HandlesSelector
othersInRoom client clients rooms = filter (client /=) $ filter (\ci -> room ci == room client) clients
fromRoom :: String -> HandlesSelector
fromRoom roomName _ clients _ = filter (\ci -> room ci == roomName) clients
allClients :: HandlesSelector
allClients _ clients _ = clients
clientOnly :: HandlesSelector
clientOnly client _ _ = [client]
noChangeClients :: ClientsTransform
noChangeClients a = a
modifyClient :: ClientInfo -> ClientsTransform
modifyClient _ [] = error "modifyClient: no such client"
modifyClient client (cl:cls) =
if cl == client then
client : cls
else
cl : (modifyClient client cls)
modifyRoomClients :: RoomInfo -> (ClientInfo -> ClientInfo) -> ClientsTransform
modifyRoomClients clientsroom clientMod clients = map (\c -> if name clientsroom == room c then clientMod c else c) clients
noChangeRooms :: RoomsTransform
noChangeRooms a = a
addRoom :: RoomInfo -> RoomsTransform
addRoom room rooms = room:rooms
removeRoom :: String -> RoomsTransform
removeRoom roomname rooms = filter (\rm -> roomname /= name rm) rooms
modifyRoom :: RoomInfo -> RoomsTransform
modifyRoom _ [] = error "changeRoomConfig: no such room"
modifyRoom room (rm:rms) =
if name room == name rm then
room : rms
else
rm : modifyRoom room rms
modifyTeam :: RoomInfo -> TeamInfo -> RoomInfo
modifyTeam room team = room{teams = replaceTeam team $ teams room}
where
replaceTeam _ [] = error "modifyTeam: no such team"
replaceTeam team (t:teams) =
if teamname team == teamname t then
team : teams
else
t : replaceTeam team teams
proto2ver :: Word16 -> String
proto2ver 17 = "0.9.7-dev"
proto2ver 19 = "0.9.7"
proto2ver 20 = "0.9.8-dev"
proto2ver 21 = "0.9.8"
proto2ver 22 = "0.9.9-dev"
proto2ver 23 = "0.9.9"
proto2ver 24 = "0.9.10-dev"
proto2ver _ = "Unknown"
toEngineMsg :: String -> String
toEngineMsg msg = Base64.encode (fromIntegral (length msg) : (UTF8.encode msg))