qmlfrontend/team.cpp
author Wuzzy <Wuzzy2@mail.ru>
Sat, 18 May 2019 19:33:49 +0200
changeset 15028 9d00a873bbcc
parent 14312 f1a5b7baa87f
permissions -rw-r--r--
Don't abort ready phase for moving camera with keys Rationale: The keys are equivalent to moving the mouse, but boving the mouse doesn't abort the ready phase. So this is only fair: Players should not be punished for using different controls.

#include "team.h"

Hedgehog::Hedgehog()
    : name(QObject::tr("unnamed", "default hedgehog name").toUtf8()),
      hat("NoHat"),
      hp(100),
      level(0) {}

Team::Team()
    : name(QObject::tr("unnamed", "default team name").toUtf8()),
      color("12345678"),
      m_hedgehogsNumber(4) {
  m_hedgehogs.resize(8);
}

void Team::resize(int number) { m_hedgehogsNumber = number; }

QVector<Hedgehog> Team::hedgehogs() const {
  return m_hedgehogs.mid(0, m_hedgehogsNumber);
}