ASA, final mission: Redraw map and mask to make borders more distingushable
Also fix floating green dashes after blowing up things
------------------- ABOUT ----------------------
--
-- Hero has collected all the anti-gravity device
-- parts but because of the size of the meteorite
-- he needs to detonate some faulty explosives that
-- PAotH have previously placed on it.
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Animate.lua")
HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
----------------- VARIABLES --------------------
-- globals
local missionName = loc("The big bang")
local challengeObjectives = loc("Find a way to detonate all the explosives and stay alive!").."|"..
loc("Areas with a security outline are indestructible.").."|"..
loc("Areas with a green dashed outline are portal-proof.").."|"..
loc("Mines time: 0 seconds")
local dialog01 = {}
local explosives = {}
local currentHealth = 1
local currentDamage = 0
-- hogs
local hero = {
name = loc("Hog Solo"),
x = 790,
y = 70
}
-- teams
local teamA = {
name = loc("Hog Solo"),
color = tonumber("38D61C",16) -- green
}
-------------- LuaAPI EVENT HANDLERS ------------------
function onGameInit()
GameFlags = gfDisableWind + gfOneClanMode
Seed = 1
TurnTime = -1
CaseFreq = 0
MinesNum = 0
MinesTime = 1
Explosives = 0
HealthCaseAmount = 35
Map = "final_map"
Theme = "EarthRise"
-- Disable Sudden Death
WaterRise = 0
HealthDecrease = 0
-- Hog Solo
AddTeam(teamA.name, teamA.color, "Simple", "Island", "Default", "hedgewars")
hero.gear = AddHog(hero.name, 0, 1, "war_desertgrenadier1")
AnimSetGearPosition(hero.gear, hero.x, hero.y)
initCheckpoint("final")
AnimInit()
end
function onGameStart()
AnimWait(hero.gear, 3000)
FollowGear(hero.gear)
ShowMission(missionName, loc("Challenge objectives"), challengeObjectives, -amSkip, 7500)
-- explosives
x = 400
while x < 815 do
local gear = AddGear(x, 500, gtExplosives, 0, 0, 0, 0)
x = x + GetRandom(26) + 15
table.insert(explosives, gear)
end
-- mines
local x = 360
while x < 815 do
AddGear(x, 480, gtMine, 0, 0, 0, 0)
x = x + GetRandom(16) + 5
end
-- health crate
SpawnHealthCrate(910, 5)
-- ammo crates
SpawnSupplyCrate(930, 1000, amRCPlane)
SpawnSupplyCrate(1260, 652, amGirder)
SpawnSupplyCrate(1220, 652, amPickHammer)
-- ammo
AddAmmo(hero.gear, amPortalGun, 1)
AddAmmo(hero.gear, amFirePunch, 1)
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
AddEvent(onBoom, {hero.gear}, heroBoomReaction, {hero.gear}, 0)
AnimationSetup()
SendHealthStatsOff()
end
function onGameTick()
AnimUnWait()
if ShowAnimation() == false then
return
end
ExecuteAfterAnimations()
CheckEvents()
end
function onAmmoStoreInit()
SetAmmo(amRCPlane, 0, 0, 0, 1)
SetAmmo(amPickHammer, 0, 0, 0, 2)
SetAmmo(amGirder, 0, 0, 0, 1)
end
function onNewTurn()
currentDamage = 0
currentHealth = GetHealth(hero.gear)
if onBoom(hero.gear) then
heroWin(hero.gear)
end
end
function onGearDamage(gear, damage)
if gear == hero.gear then
currentDamage = currentDamage + damage
end
end
-------------- EVENTS ------------------
function onHeroDeath(gear)
if not GetHealth(hero.gear) then
return true
end
return false
end
function onBoom(gear)
local win = true
for i=1,table.getn(explosives) do
if GetHealth(explosives[i]) then
win = false
break
end
end
if currentHealth <= currentDamage then
win = false
end
return win
end
-------------- ACTIONS ------------------
function heroDeath(gear)
SendStat(siGameResult, loc("Hog Solo lost, try again!"))
SendStat(siCustomAchievement, loc("You have to destroy all the explosives without dying!"))
SendStat(siCustomAchievement, loc("Areas surrounded by a security border are indestructible."))
SendStat(siCustomAchievement, loc("Areas surrounded by a green dashed outline are portal-proof and repel portals."))
sendSimpleTeamRankings({teamA.name})
EndGame()
end
function heroBoomReaction(gear)
if GetHealth(gear) and GetHealth(gear) > 0 then
HogSay(gear, loc("Kaboom! Hahahaha! Take this, stupid meteorite!"), SAY_SHOUT, 2)
end
end
function heroWin(gear)
AddAnim(dialog01)
end
function win()
SetWeapon(amNothing)
AnimSetInputMask(0)
saveCompletedStatus(7)
SaveCampaignVar("Won", "true")
checkAllMissionsCompleted()
SendStat(siGameResult, loc("Congratulations, you have saved Hogera!"))
SendStat(siCustomAchievement, loc("Hogera is safe!"))
sendSimpleTeamRankings({teamA.name})
EndGame()
end
------------ ANIMATION STUFF ------------
function Skipanim(anim)
if anim == dialog01 then
win()
end
end
function onPrecise()
if GameTime > 3000 then
SetAnimSkip(true)
end
end
function AnimationSetup()
-- DIALOG 01 - Start, welcome to moon
AddSkipFunction(dialog01, Skipanim, {dialog01})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 100}})
table.insert(dialog01, {func = FollowGear, args = {hero.gear}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Hooray! I actually did it! Hogera is safe!"), SAY_SHOUT, 3000}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I'm so glad this is finally over!"), SAY_SAY, 3000}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 4000}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Wait a moment …"), SAY_THINK, 2000}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("If some good old explosives were enough to save Hogera …"), SAY_THINK, 5000}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("… why did I risk my life to collect all the parts of the anti-gravity device?"), SAY_THINK, 6000}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("It was completely useless!"), SAY_THINK, 3000}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("We could just have blown up the meteorite from the the beginning!"), SAY_THINK, 5000}})
-- Hogerian = Inhabitant of the planet Hogera
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Stupid, stupid Hogerians!"), SAY_SAY, 5000}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Or maybe this was all part of an evil plan, so evil that even Prof. Hogevil can't think of it!"), SAY_THINK, 9000}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Nah, probably everyone was just stupid."), SAY_THINK, 4000}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Except me, of course! I just saved a whole planet!"), SAY_THINK, 5000}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("But one thing's for sure:"), SAY_THINK, 4000}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Hogera is definitely the last planet I saved!"), SAY_THINK, 4000}})
table.insert(dialog01, {func = win, args = {hero.gear}})
end