Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
#ifndef GAMEVIEW_H
#define GAMEVIEW_H
#include <QPointer>
#include <QQuickFramebufferObject>
#include <QScopedPointer>
#include "engine_instance.h"
class GameView : public QQuickFramebufferObject {
Q_OBJECT
Q_PROPERTY(EngineInstance* engineInstance READ engineInstance WRITE
setEngineInstance NOTIFY engineInstanceChanged)
public:
explicit GameView(QQuickItem* parent = nullptr);
Q_INVOKABLE void tick(quint32 delta);
EngineInstance* engineInstance() const;
Renderer* createRenderer() const override;
void executeActions();
Q_SIGNALS:
void engineInstanceChanged(EngineInstance* engineInstance);
public Q_SLOTS:
void setEngineInstance(EngineInstance* engineInstance);
private:
QPointer<EngineInstance> m_engineInstance;
QSize m_viewportSize;
QPoint m_centerPoint;
QList<std::function<void(EngineInstance*)>> m_actions;
void addAction(std::function<void(EngineInstance*)>&& action);
};
#endif // GAMEVIEW_H