Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
#include "engine_instance.h"
#include <QDebug>
#include <QLibrary>
#include <QOpenGLFunctions>
#include <QSurface>
static QOpenGLContext* currentOpenglContext = nullptr;
extern "C" void* getProcAddress(const char* fn) {
if (!currentOpenglContext)
return nullptr;
else
return reinterpret_cast<void*>(currentOpenglContext->getProcAddress(fn));
}
EngineInstance::EngineInstance(const QString& libraryPath, const QString&dataPath, QObject* parent)
: QObject(parent), m_instance{nullptr, nullptr} {
QLibrary hwlib(libraryPath);
if (!hwlib.load())
qWarning() << "Engine library not found" << hwlib.errorString();
hedgewars_engine_protocol_version =
reinterpret_cast<Engine::hedgewars_engine_protocol_version_t*>(
hwlib.resolve("hedgewars_engine_protocol_version"));
start_engine =
reinterpret_cast<Engine::start_engine_t*>(hwlib.resolve("start_engine"));
generate_preview = reinterpret_cast<Engine::generate_preview_t*>(
hwlib.resolve("generate_preview"));
dispose_preview = reinterpret_cast<Engine::dispose_preview_t*>(
hwlib.resolve("dispose_preview"));
cleanup = reinterpret_cast<Engine::cleanup_t*>(hwlib.resolve("cleanup"));
send_ipc = reinterpret_cast<Engine::send_ipc_t*>(hwlib.resolve("send_ipc"));
read_ipc = reinterpret_cast<Engine::read_ipc_t*>(hwlib.resolve("read_ipc"));
setup_current_gl_context =
reinterpret_cast<Engine::setup_current_gl_context_t*>(
hwlib.resolve("setup_current_gl_context"));
render_frame =
reinterpret_cast<Engine::render_frame_t*>(hwlib.resolve("render_frame"));
advance_simulation = reinterpret_cast<Engine::advance_simulation_t*>(
hwlib.resolve("advance_simulation"));
move_camera =
reinterpret_cast<Engine::move_camera_t*>(hwlib.resolve("move_camera"));
simple_event =
reinterpret_cast<Engine::simple_event_t*>(hwlib.resolve("simple_event"));
long_event =
reinterpret_cast<Engine::long_event_t*>(hwlib.resolve("long_event"));
positioned_event = reinterpret_cast<Engine::positioned_event_t*>(
hwlib.resolve("positioned_event"));
m_isValid = hedgewars_engine_protocol_version && start_engine &&
generate_preview && dispose_preview && cleanup && send_ipc &&
read_ipc && setup_current_gl_context && render_frame &&
advance_simulation && move_camera && simple_event && long_event &&
positioned_event;
emit isValidChanged(m_isValid);
if (isValid()) {
qDebug() << "Loaded engine library with protocol version"
<< hedgewars_engine_protocol_version();
m_instance = std::unique_ptr<Engine::EngineInstance, Engine::cleanup_t*>(
start_engine(reinterpret_cast<const int8_t*>(dataPath.toUtf8().data())),
cleanup);
} else {
qDebug("Engine library load failed");
}
}
EngineInstance::~EngineInstance() = default;
void EngineInstance::sendConfig(const GameConfig& config) {
for (auto b : config.config()) {
send_ipc(m_instance.get(), reinterpret_cast<uint8_t*>(b.data()),
static_cast<size_t>(b.size()));
}
}
void EngineInstance::advance(quint32 ticks) {
advance_simulation(m_instance.get(), ticks);
}
void EngineInstance::moveCamera(const QPoint& delta) {
move_camera(m_instance.get(), delta.x(), delta.y());
}
void EngineInstance::simpleEvent(Engine::SimpleEventType event_type) {
simple_event(m_instance.get(),
static_cast<hwengine::SimpleEventType>(event_type));
}
void EngineInstance::longEvent(Engine::LongEventType event_type,
Engine::LongEventState state) {
long_event(m_instance.get(), static_cast<hwengine::LongEventType>(event_type),
static_cast<hwengine::LongEventState>(state));
}
void EngineInstance::positionedEvent(Engine::PositionedEventType event_type,
qint32 x, qint32 y) {
positioned_event(m_instance.get(),
static_cast<hwengine::PositionedEventType>(event_type), x,
y);
}
void EngineInstance::renderFrame() { render_frame(m_instance.get()); }
void EngineInstance::setOpenGLContext(QOpenGLContext* context) {
currentOpenglContext = context;
auto size = context->surface()->size();
setup_current_gl_context(m_instance.get(), static_cast<quint16>(size.width()),
static_cast<quint16>(size.height()),
&getProcAddress);
}
QImage EngineInstance::generatePreview() {
Engine::PreviewInfo pinfo;
generate_preview(m_instance.get(), &pinfo);
QVector<QRgb> colorTable;
colorTable.resize(256);
for (int i = 0; i < 256; ++i) colorTable[i] = qRgba(255, 255, 0, i);
QImage previewImage(pinfo.land, static_cast<int>(pinfo.width),
static_cast<int>(pinfo.height), QImage::Format_Indexed8);
previewImage.setColorTable(colorTable);
// Cannot use it here, since QImage refers to original bytes
// dispose_preview(m_instance.get());
return previewImage;
}
bool EngineInstance::isValid() const { return m_isValid; }