hedgewars/uGame.pas
author unc0rr
Sat, 27 Dec 2014 22:09:31 +0300
branch0.9.21
changeset 10721 9b789de8e5df
parent 10316 0f46fb0e0d5f
child 10861 d84c725fe332
permissions -rw-r--r--
Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares)

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *)

{$INCLUDE "options.inc"}

unit uGame;
interface

procedure DoGameTick(Lag: LongInt);

////////////////////
    implementation
////////////////////
uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uLocale, uCaptions,
     uTypes, uVariables, uCommands, uConsts, uVisualGearsList, uUtils
     {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF};

procedure DoGameTick(Lag: LongInt);
var i,j : LongInt;
    s: ansistring;
begin
if isPaused then
    exit;

if (not CurrentTeam^.ExtDriven) then
    begin
    NetGetNextCmd; // its for the case of receiving "/say" message
    isInLag:= false;
    FlushMessages(Lag)
    end;

if GameType <> gmtRecord then
    begin
    if Lag > 100 then
        Lag:= 100
    else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then
        Lag:= 2500;

    if (GameType = gmtDemo) then
        if isSpeed then
            begin
            i:= RealTicks-SpeedStart;
            if i < 2000 then Lag:= Lag*5
            else if i < 4000 then Lag:= Lag*10
            else if i < 6000 then Lag:= Lag*20
            else if i < 8000 then Lag:= Lag*40
            else Lag:= Lag*80;
            end
        else if cOnlyStats then
            Lag:= High(LongInt)
    end;

if cTestLua then
    Lag:= High(LongInt);

inc(SoundTimerTicks, Lag);
if SoundTimerTicks >= 50 then
    begin
    SoundTimerTicks:= 0;
    if cVolumeDelta <> 0 then
        begin
        j:= Volume;
        i:= ChangeVolume(cVolumeDelta);
        if isAudioMuted and (j<>i) then
            AddCaption(trmsg[sidMute], cWhiteColor, capgrpVolume)
        else if not isAudioMuted then
            begin
            s:= ansistring(inttostr(i));
            AddCaption(FormatA(trmsg[sidVolume], s), cWhiteColor, capgrpVolume)
            end
        end;
    end;
PlayNextVoice;
i:= 1;
while (GameState <> gsExit) and (i <= Lag) do
    begin
    if not CurrentTeam^.ExtDriven then
        begin
        if CurrentHedgehog^.BotLevel <> 0 then
            ProcessBot;
        ProcessGears;
        {$IFDEF USE_TOUCH_INTERFACE}ProcessTouch;{$ENDIF}
        end
    else
        begin
        NetGetNextCmd;
        if isInLag then
            case GameType of
                gmtNet: begin
                        // just update the health bars
                        AddVisualGear(0, 0, vgtTeamHealthSorter);
                        break;
                        end;
                gmtDemo, gmtRecord: begin
                        GameState:= gsExit;
                        exit
                        end;
                gmtSave: begin
                        RestoreTeamsFromSave;
                        SetBinds(CurrentTeam^.Binds);
                        StopMessages(gmLeft or gmRight or gmUp or gmDown);
                        ResetSound;   // restore previous sound state
                        PlayMusic;
                        GameType:= gmtLocal;
                        AddVisualGear(0, 0, vgtTeamHealthSorter);
                        AddVisualGear(0, 0, vgtSmoothWindBar);
                        {$IFDEF IPHONEOS}InitIPC;{$ENDIF}
                        {$IFNDEF PAS2C}
                        with mobileRecord do
                            if SaveLoadingEnded <> nil then
                                SaveLoadingEnded();
                        {$ENDIF}
                        end;
                end
        else ProcessGears
        end;
    inc(i)
    end
end;

end.