actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 01/10/2011.
*/
#import "HWUtils.h"
#import <sys/types.h>
#import <sys/sysctl.h>
#import "hwconsts.h"
static NSString *cachedModel = nil;
static NSArray *cachedColors = nil;
@implementation HWUtils
+(NSString *)modelType {
if (cachedModel == nil) {
size_t size;
// set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space
sysctlbyname("hw.machine", NULL, &size, NULL, 0);
char *name = (char *)malloc(sizeof(char) * size);
// get the platform name
sysctlbyname("hw.machine", name, &size, NULL, 0);
cachedModel = [[NSString stringWithUTF8String:name] retain];
free(name);
}
return cachedModel;
}
+(NSArray *)teamColors {
if (cachedColors == nil) {
// by default colors are ARGB but we do computation over RGB, hence we have to "& 0x00FFFFFF" before processing
unsigned int colors[] = HW_TEAMCOLOR_ARRAY;
NSMutableArray *array = [[NSMutableArray alloc] init];
int i = 0;
while(colors[i] != 0)
[array addObject:[NSNumber numberWithUnsignedInt:(colors[i++] & 0x00FFFFFF)]];
cachedColors = [[NSArray arrayWithArray:array] retain];
[array release];
}
return cachedColors;
}
+(void) releaseCache {
releaseAndNil(cachedModel);
releaseAndNil(cachedColors);
}
@end