actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGE_TRAINING_H
#define PAGE_TRAINING_H
#include "AbstractPage.h"
class PageTraining : public AbstractPage
{
Q_OBJECT
public:
PageTraining(QWidget* parent = 0);
signals:
void startMission(const QString & scriptName);
protected:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
private:
QPushButton * btnPreview;
QPushButton * btnStart;
QLabel * lblCaption;
QLabel * lblDescription;
QListWidget * lstMissions;
QSettings * m_info;
private slots:
void startSelected();
void updateInfo();
};
#endif