project_files/HedgewarsMobile/Classes/OverlayViewController.h
author koda
Tue, 23 Aug 2011 03:46:17 +0200
changeset 5662 99083392cd4f
parent 5206 db775bddf771
child 6018 3b86826f6665
permissions -rw-r--r--
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 16/03/2010.
 */


#import <UIKit/UIKit.h>

@class InGameMenuViewController;
@class HelpPageViewController;
@class AmmoMenuViewController;

@interface OverlayViewController : UIViewController {
    // the timer that dims the overlay
    NSTimer *dimTimer;

    // the in-game menu
    UIPopoverController *popoverController; // iPad only, never set on iPhone
    InGameMenuViewController *popupMenu;
    BOOL isPopoverVisible;

    // the help menu
    HelpPageViewController *helpPage;

    // the objc ammomenu
    AmmoMenuViewController *amvc;
    
    // ths touch section
    CGFloat initialDistanceForPinching;
    CGPoint startingPoint;
    BOOL isAttacking;
    
    // dual head support
    NSInteger initialScreenCount;

    // various other widgets
    UIActivityIndicatorView *lowerIndicator;
    UIActivityIndicatorView *savesIndicator;
    UIButton *confirmButton;
    UISegmentedControl *grenadeTimeSegment;
}

@property (nonatomic,retain) id popoverController;
@property (nonatomic,retain) InGameMenuViewController *popupMenu;
@property (nonatomic,retain) HelpPageViewController *helpPage;
@property (nonatomic,retain) AmmoMenuViewController *amvc;
@property (nonatomic,retain) UIActivityIndicatorView *lowerIndicator;
@property (nonatomic,retain) UIActivityIndicatorView *savesIndicator;
@property (nonatomic,retain) UIButton *confirmButton;
@property (nonatomic,retain) UISegmentedControl *grenadeTimeSegment;

@property (assign) NSInteger initialScreenCount;


-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;

-(IBAction) buttonReleased:(id) sender;
-(IBAction) buttonPressed:(id) sender;

-(void) showPopover;
-(void) dismissPopover;
-(void) dimOverlay;
-(void) activateOverlay;
-(void) removeOverlay;

#define ANIMATION_DURATION 0.25
#define CONFIRMATION_TAG 5959
#define GRENADE_TAG 9595

@end