gameServer/Opts.hs
author koda
Tue, 23 Aug 2011 03:46:17 +0200
changeset 5662 99083392cd4f
parent 5210 a5329e52a71b
child 10460 8dcea9087d75
permissions -rw-r--r--
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!

{-# LANGUAGE CPP #-}
module Opts
(
    getOpts,
) where

import System.Environment
import System.Console.GetOpt
import Data.Maybe ( fromMaybe )
-------------------
import CoreTypes
import Utils

options :: [OptDescr (ServerInfo -> ServerInfo)]
options = [
    Option "p" ["port"] (ReqArg readListenPort "PORT") "listen on PORT",
    Option "d" ["dedicated"] (ReqArg readDedicated "BOOL") "start as dedicated (True or False)"
    ]

readListenPort
    , readDedicated
    :: String -> ServerInfo -> ServerInfo


readListenPort str opts = opts{listenPort = readPort}
    where
        readPort = fromInteger $ fromMaybe 46631 (maybeRead str :: Maybe Integer)

readDedicated str opts = opts{isDedicated = readDed}
    where
        readDed = fromMaybe True (maybeRead str :: Maybe Bool)

getOpts :: ServerInfo -> IO ServerInfo
getOpts opts = do
    args <- getArgs
    case getOpt Permute options args of
        (o, [], []) -> return $ foldr ($) opts{runArgs = args} o
        (_,_,errs) -> ioError (userError (concat errs ++ usageInfo header options))
    where header = "Usage: hedgewars-server [OPTION...]"