@echo off
setlocal
::CONFIG START
::edit these variables if necessary
::change between "Debug" and "Release"
set BUILD_TYPE="Release"
::set if vcpkg is not on path
set VCPKG_PATH=%VCPKG_ROOT%
::set if CMake is not on path
set CMAKE_PATH=
::set if FPC is not on path
set PASCAL_PATH=
::set to 1 if x86 to x64 cross-compiler is not enabled automatically
set FORCE_X64_CROSS_COMPILE=
::set to 1 to build the game server
set BUILD_SERVER=
::CONFIG END
:setup
set CURRDIR="%CD%"
cd %CURRDIR%\..\
set PATH=%PASCAL_PATH%;%VCPKG_PATH%;%CMAKE_PATH%;%PATH%
if "%VSCMD_ARG_TGT_ARCH%" == "x64" (
set FORCE_X64_CROSS_COMPILE=1
)
if "%FORCE_X64_CROSS_COMPILE%" NEQ "" (
set CROSS_COMPILE_FLAG="-DWIN32_WIN64_CROSS_COMPILE=1"
)
if "%BUILD_SERVER%" == "" (
set BUILD_SERVER_FLAG="-DNOSERVER=1"
)
echo Running cmake...
set ERRORLEVEL=
cmake . -DCMAKE_TOOLCHAIN_FILE="%VCPKG_PATH%\scripts\buildsystems\vcpkg.cmake" -G"NMake Makefiles" "%CROSS_COMPILE_FLAG%" "%BUILD_SERVER_FLAG%" -DCMAKE_BUILD_TYPE="%BUILD_TYPE%" -DSDL2_BUILDING_LIBRARY=1
if %ERRORLEVEL% NEQ 0 goto exitpoint
echo Configuration completed successfully
echo Building...
set ERRORLEVEL=
nmake
if %ERRORLEVEL% NEQ 0 goto exitpoint
echo Build completed successfully
nmake install
:exitpoint
cd %CURRDIR%
endlocal
pause