QTfrontend/pagemultiplayer.cpp
author nemo
Sat, 16 Jul 2011 13:01:11 -0400
changeset 5415 94e26612e2ec
parent 5204 e1a5f4d5d86a
child 6009 14f6fc9869f2
permissions -rw-r--r--
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */
 
#include <QGridLayout>
#include <QPushButton>

#include "pagemultiplayer.h"
#include "gamecfgwidget.h"
#include "teamselect.h"

PageMultiplayer::PageMultiplayer(QWidget* parent) :
  AbstractPage(parent)
{
    QGridLayout * pageLayout = new QGridLayout(this);

    BtnBack = addButton(":/res/Exit.png", pageLayout, 3, 0, true);

    gameCFG = new GameCFGWidget(this);
    pageLayout->addWidget(gameCFG, 0, 0, 1, 2);

    QPushButton * btnSetup = new QPushButton(this);
    btnSetup->setText(QPushButton::tr("Setup"));
    connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
    pageLayout->addWidget(btnSetup, 1, 0, 1, 2);

    pageLayout->setRowStretch(2, 1);

    teamsSelect = new TeamSelWidget(this);
    pageLayout->addWidget(teamsSelect, 0, 2, 3, 2);

    BtnStartMPGame = addButton(tr("Start"), pageLayout, 3, 3);
}