under osx don't load a file in case a game is already running (also a little of code formatting)
# FreeType 2 JamRules.
#
# Copyright 2001, 2002, 2003 by
# David Turner, Robert Wilhelm, and Werner Lemberg.
#
# This file is part of the FreeType project, and may only be used, modified,
# and distributed under the terms of the FreeType project license,
# LICENSE.TXT. By continuing to use, modify, or distribute this file you
# indicate that you have read the license and understand and accept it
# fully.
# This file contains the Jam rules needed to build the FreeType 2 library.
# It is shared by all Jamfiles and is included only once in the build
# process.
#
# Call SubDirHdrs on a list of directories.
#
rule AddSubDirHdrs
{
local x ;
for x in $(<)
{
SubDirHdrs $(x) ;
}
}
# Determine prefix of library file. We must use "libxxxxx" on Unix systems,
# while all other simply use the real name.
#
if $(UNIX)
{
LIBPREFIX ?= lib ;
}
else
{
LIBPREFIX ?= "" ;
}
# FT2_TOP contains the location of the FreeType source directory. You can
# set it to a specific value if you want to compile the library as part of a
# larger project.
#
FT2_TOP ?= $(DOT) ;
# Define a new rule used to declare a sub directory of the Nirvana source
# tree.
#
rule FT2_SubDir
{
if $(FT2_TOP) = $(DOT)
{
return [ FDirName $(<) ] ;
}
else
{
return [ FDirName $(FT2_TOP) $(<) ] ;
}
}
# We also set ALL_LOCATE_TARGET in order to place all object and library
# files in "objs".
#
ALL_LOCATE_TARGET ?= [ FT2_SubDir objs ] ;
# end of Jamrules