share/hedgewars/Data/Scripts/Locale.lua
author belphegorr <szabibibi@gmail.com>
Mon, 16 Jul 2012 20:56:55 +0300
changeset 7255 93cf6b3b89be
parent 5616 a96231121eac
child 8349 a1dbe148f10f
permissions -rw-r--r--
Fixed a visual gear in Mission 5 Animate.lua: added an optional boolean parameter to AnimVisualGear - follow

-- Library for localizing strings in lua scripts

local lang = loadfile(GetUserDataPath() .. "Locale/" .. tostring(L) .. ".lua")

if lang ~= nil then
    lang()
else
    lang = loadfile(GetDataPath() .. "Locale/" .. tostring(L) .. ".lua")
    if lang ~= nil then
        lang()
    end
end

function loc(text)
    if lang ~= nil and locale ~= nil and locale[text] ~= nil then return locale[text]
    else return text
    end
end