(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 20/04/2010.
*/
#import "TeamConfigViewController.h"
#import "CommodityFunctions.h"
#import "SquareButtonView.h"
@implementation TeamConfigViewController
@synthesize listOfTeams, listOfSelectedTeams, cachedContentsOfDir;
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
CGSize screenSize = [[UIScreen mainScreen] bounds].size;
self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
if ([self.tableView respondsToSelector:@selector(setBackgroundView:)]) {
if (IS_IPAD())
[self.tableView setBackgroundView:nil];
else {
UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"];
UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage];
[backgroundImage release];
[self.tableView setBackgroundView:background];
[background release];
}
} else
self.view.backgroundColor = [UIColor blackColor];
self.tableView.separatorColor = UICOLOR_HW_YELLOW_BODER;
self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
}
-(void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:TEAMS_DIRECTORY() error:NULL];
// avoid overwriting selected teams when returning on this view
if ([self.cachedContentsOfDir isEqualToArray:contentsOfDir] == NO) {
NSArray *colors = getAvailableColors();
NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:[contentsOfDir count]];
for (int i = 0; i < [contentsOfDir count]; i++) {
NSMutableDictionary *dict = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
[contentsOfDir objectAtIndex:i],@"team",
[NSNumber numberWithInt:4],@"number",
[colors objectAtIndex:i%[colors count]],@"color",nil];
[array addObject:dict];
[dict release];
}
self.listOfTeams = array;
[array release];
NSMutableArray *emptyArray = [[NSMutableArray alloc] initWithObjects:nil];
self.listOfSelectedTeams = emptyArray;
[emptyArray release];
selectedTeamsCount = [self.listOfSelectedTeams count];
allTeamsCount = [self.listOfTeams count];
self.cachedContentsOfDir = [[NSArray alloc] initWithArray:contentsOfDir copyItems:YES];
}
[self.tableView reloadData];
}
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
-(NSInteger) filterNumberOfHogs:(NSInteger) hogs {
NSInteger numberOfHogs;
if (hogs <= HW_getMaxNumberOfHogs() && hogs >= 1)
numberOfHogs = hogs;
else {
if (hogs > HW_getMaxNumberOfHogs())
numberOfHogs = 1;
else
numberOfHogs = HW_getMaxNumberOfHogs();
}
return numberOfHogs;
}
-(UIImage *)drawHogsRepeated:(NSInteger) manyTimes {
UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:HEDGEHOG_FILE()];
CGFloat screenScale = getScreenScale();
int w = hogSprite.size.width * screenScale;
int h = hogSprite.size.height * screenScale;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, w * 3, h, 8, 4 * w * 3, colorSpace, kCGImageAlphaPremultipliedFirst);
// draw the two images in the current context
for (int i = 0; i < manyTimes; i++)
CGContextDrawImage(context, CGRectMake(i*8*screenScale, 0, w, h), [hogSprite CGImage]);
[hogSprite release];
// Create bitmap image info from pixel data in current context
CGImageRef imageRef = CGBitmapContextCreateImage(context);
// Create a new UIImage object
UIImage *resultImage;
if ([self respondsToSelector:@selector(imageWithCGImage:scale:orientation:)])
resultImage = [UIImage imageWithCGImage:imageRef scale:screenScale orientation:UIImageOrientationUp];
else
resultImage = [UIImage imageWithCGImage:imageRef];
// Release colorspace, context and bitmap information
CGColorSpaceRelease(colorSpace);
CGContextRelease(context);
CFRelease(imageRef);
return resultImage;
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 2;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if (section == 0)
return selectedTeamsCount;
else
return allTeamsCount;
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier0 = @"Cell0";
static NSString *CellIdentifier1 = @"Cell1";
NSInteger section = [indexPath section];
UITableViewCell *cell;
if (section == 0) {
cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
if (cell == nil) {
cell = [[[HoldTableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease];
SquareButtonView *squareButton = [[SquareButtonView alloc] initWithFrame:CGRectMake(0, 0, 36, 36)];
cell.accessoryView = squareButton;
[squareButton release];
}
NSMutableDictionary *selectedRow = [listOfSelectedTeams objectAtIndex:[indexPath row]];
cell.textLabel.text = [[selectedRow objectForKey:@"team"] stringByDeletingPathExtension];
cell.textLabel.backgroundColor = [UIColor clearColor];
SquareButtonView *squareButton = (SquareButtonView *)cell.accessoryView;
[squareButton selectColor:[[selectedRow objectForKey:@"color"] intValue]];
NSNumber *hogNumber = [selectedRow objectForKey:@"number"];
[squareButton setTitle:[hogNumber stringValue] forState:UIControlStateNormal];
squareButton.ownerDictionary = selectedRow;
cell.imageView.image = [self drawHogsRepeated:[hogNumber intValue]];
((HoldTableViewCell *)cell).delegate = self;
} else {
cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
if (cell == nil)
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
cell.textLabel.text = [[[listOfTeams objectAtIndex:[indexPath row]] objectForKey:@"team"] stringByDeletingPathExtension];
cell.textLabel.backgroundColor = [UIColor clearColor];
NSString *teamPath = [NSString stringWithFormat:@"%@/%@.plist",TEAMS_DIRECTORY(),cell.textLabel.text];
NSDictionary *firstHog = [[[NSDictionary dictionaryWithContentsOfFile:teamPath] objectForKey:@"hedgehogs"] objectAtIndex:0];
if ([[firstHog objectForKey:@"level"] intValue] != 0) {
NSString *filePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Settings/Images/robotBadge.png"];
UIImage *sprite = [[UIImage alloc] initWithContentsOfFile:filePath];
UIImageView *spriteView = [[UIImageView alloc] initWithImage:sprite];
[sprite release];
cell.accessoryView = spriteView;
[spriteView release];
} else
cell.accessoryView = nil;
}
cell.textLabel.textColor = UICOLOR_HW_YELLOW_TEXT;
cell.backgroundColor = UICOLOR_HW_ALMOSTBLACK;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
return cell;
}
-(CGFloat) tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
return 40.0;
}
-(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
CGRect frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30);
NSString *text;
if (section == 0)
text = NSLocalizedString(@"Playing Teams",@"");
else
text = NSLocalizedString(@"Available Teams",@"");
UILabel *theLabel = createBlueLabel(text, frame);
theLabel.center = CGPointMake(self.view.frame.size.width/2, 20);
UIView *theView = [[[UIView alloc] init] autorelease];
[theView addSubview:theLabel];
[theLabel release];
return theView;
}
-(CGFloat) tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section {
return IS_IPAD() ? 40 : 20;
}
-(UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger) section {
NSInteger height = IS_IPAD() ? 40 : 20;
UIView *footer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width, height)];
footer.backgroundColor = [UIColor clearColor];
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width*80/100, height)];
label.center = CGPointMake(self.tableView.frame.size.width/2, height/2);
label.textAlignment = UITextAlignmentCenter;
label.font = [UIFont italicSystemFontOfSize:12];
label.textColor = [UIColor whiteColor];
label.numberOfLines = 2;
if (section == 0)
label.text = NSLocalizedString(@"Tap to add hogs or change color, touch and hold to remove a team.",@"");
else
label.text = NSLocalizedString(@"The robot badge indicates an AI-controlled team.",@"");
label.backgroundColor = [UIColor clearColor];
[footer addSubview:label];
[label release];
return [footer autorelease];
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSInteger row = [indexPath row];
NSInteger section = [indexPath section];
if (section == 1 && [self.listOfTeams count] > row) {
[self.listOfSelectedTeams addObject:[self.listOfTeams objectAtIndex:row]];
[self.listOfTeams removeObjectAtIndex:row];
NSIndexPath *newIndexPath = [NSIndexPath indexPathForRow:selectedTeamsCount inSection:0];
allTeamsCount--;
selectedTeamsCount++;
[aTableView beginUpdates];
[aTableView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation:UITableViewRowAnimationRight];
[aTableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationRight];
[aTableView endUpdates];
}
if (section == 0 && [self.listOfSelectedTeams count] > row) {
NSMutableDictionary *selectedRow = [self.listOfSelectedTeams objectAtIndex:row];
UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath];
SquareButtonView *squareButton = (SquareButtonView *)cell.accessoryView;
NSInteger increaseNumber = [[selectedRow objectForKey:@"number"] intValue] + 1;
NSNumber *newNumber = [NSNumber numberWithInt:[self filterNumberOfHogs:increaseNumber]];
[squareButton setTitle:[newNumber stringValue] forState:UIControlStateNormal];
[selectedRow setObject:newNumber forKey:@"number"];
cell.imageView.image = [self drawHogsRepeated:[newNumber intValue]];
}
}
-(void) holdAction:(NSString *)content {
NSInteger row;
for (row = 0; row < [self.listOfSelectedTeams count]; row++) {
NSDictionary *dict = [self.listOfSelectedTeams objectAtIndex:row];
if ([content isEqualToString:[[dict objectForKey:@"team"] stringByDeletingPathExtension]])
break;
}
[self.listOfTeams addObject:[self.listOfSelectedTeams objectAtIndex:row]];
[self.listOfSelectedTeams removeObjectAtIndex:row];
[self.tableView beginUpdates];
[self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:row inSection:0]] withRowAnimation:UITableViewRowAnimationLeft];
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:allTeamsCount inSection:1]] withRowAnimation:UITableViewRowAnimationLeft];
allTeamsCount++;
selectedTeamsCount--;
[self.tableView endUpdates];
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
// Relinquish ownership any cached data, images, etc that aren't in use.
self.cachedContentsOfDir = nil;
MSG_MEMCLEAN();
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
self.listOfTeams = nil;
self.listOfSelectedTeams = nil;
self.cachedContentsOfDir = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
[listOfTeams release];
[listOfSelectedTeams release];
[cachedContentsOfDir release];
[super dealloc];
}
@end