cocoaTouch/SDLOverrides/SDL_uikitappdelegate.h
author koda
Sun, 04 Apr 2010 19:51:53 +0000
changeset 3305 91074496d5c9
parent 3116 97dc65a47b15
child 3316 52f0482b043f
permissions -rw-r--r--
merged code from ipad and iphone frontends (aka HedgewarsMobile is a universal application)

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga, mods for Hedgewars by Vittorio Giovara
    slouken@libsdl.org, vittorio.giovara@gmail.com
*/

#import <UIKit/UIKit.h>
#import "SDL_video.h"

@class MainMenuViewController;
@class OverlayViewController;

@interface SDLUIKitDelegate:NSObject <UIApplicationDelegate> {
	SDL_Window *window;
	UIWindow *uiwindow;
	MainMenuViewController *viewController;
    OverlayViewController *overlayController;
    BOOL isInGame;
}

@property (readwrite, assign) SDL_Window *window;
@property (readwrite, retain) UIWindow *uiwindow;
@property (nonatomic, retain) MainMenuViewController *viewController;
@property (nonatomic, retain) OverlayViewController *overlayController;

+(SDLUIKitDelegate *)sharedAppDelegate;
-(NSString *)dataFilePath:(NSString *)fileName;
-(void) startSDLgame;

@end

#ifndef __IPHONE_3_2	// if iPhoneOS is 3.2 or greater then __IPHONE_3_2 will be defined

typedef enum {
    UIUserInterfaceIdiomPhone,           // iPhone and iPod touch style UI
    UIUserInterfaceIdiomPad,             // iPad style UI
} UIUserInterfaceIdiom;

#define UI_USER_INTERFACE_IDIOM() UIUserInterfaceIdiomPhone

#endif // ifndef __IPHONE_3_2